Reddit User Account Overview

/u/

/u/inat_bot
Redditor Since September 3, 2019 (1,253 days old)
Karma Posts: 1 Comments: 1,354 Combined: 1,355
Active in

Top
/r/INAT/comments/10w862u/programmerartist_looking_for_anyone_who_wants_to/j7lito8/

Word Count: 35 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 12:50:51
/r/INAT/comments/10w6p9o/paid_into_possible_revshare_looking_for_a_team_or/j7l9z29/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 11:54:09
/r/INAT/comments/10w5fzz/for_hire_3d_stuff_for_10/j7l27la/

Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 11:03:07
/r/INAT/comments/10w5fv0/hobby_let_me_help_you_write_your_game/j7l27l9/

Word Count: 139 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 11:03:07
/r/INAT/comments/10w5c9k/hobby_let_me_help_you_write_your_game/j7l1nzw/

We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 75 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 10:59:27
/r/INAT/comments/10w22cz/hobby_looking_for_an_artistgraphic_designer_for_a/j7kikiu/

Word Count: 223 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 08:40:02
/r/INAT/comments/10vykxw/just_some_friendly_reminders_on_the_ruthless/j7k161o/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 05:27:14
/r/INAT/comments/10vyczy/just_some_friendly_reminders_on_the_ruthless/j7k0727/

Word Count: 99 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 05:12:54
/r/INAT/comments/10vuepo/cinematic_sound_designer_for_hire/j7jhpyt/

Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 7, 2023 01:03:25
/r/INAT/comments/10vlg9y/paid_sound_designer_looking_for_interesting/j7i3f8e/

Word Count: 69 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 18:15:45
/r/INAT/comments/10vjbwg/revshare_seeking_a_3d_asset_designer_and_animator/j7hqqab/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 16:51:42
/r/INAT/comments/10vdyu8/project_in_motion_need_help/j7gu3o9/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 13:26:14
/r/INAT/comments/10vdcg8/hobby_web_development/j7gqdqu/

Word Count: 115 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 13:02:53
/r/INAT/comments/10vd8t1/hobby_web_development/j7gpv9z/

Word Count: 58 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 12:59:33
/r/INAT/comments/10vaude/aspiring_concept_artist_needing_help_with/j7gbeog/

Word Count: 140 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 11:26:49
/r/INAT/comments/10v9tgr/is_this_the_right_subreddit_for_game/j7g5gcq/

Word Count: 227 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 10:46:48
/r/INAT/comments/10v5l5a/for_hire_ideas_guy/j7fhz93/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 6, 2023 07:38:01
/r/INAT/comments/10uxohu/finding_people_to_help_make_a_fighting_game/j7efdzf/

Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 23:35:42
/r/INAT/comments/10utzkz/looking_for_experienced_rpg_maker_mv_programmers/j7dtnga/

Word Count: 69 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 20:35:56
/r/INAT/comments/10us5dw/project_immortal_myth_a_soulsborne_style/j7dja9o/

Word Count: 214 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 19:15:53
/r/INAT/comments/10ur4gg/looking_for_a_same_minded_people/j7ddlm9/

Word Count: 57 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 18:33:11
/r/INAT/comments/10upub7/hi_game_developers_need_music_for_your_dark/j7d6bsz/

Word Count: 98 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 17:40:09
/r/INAT/comments/10upa0r/revshare_looking_for_another_developer_for_hack/j7d353g/

Word Count: 47 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 17:17:08
/r/INAT/comments/10uo3eu/free_hire_skilled_programmer_and_seasoned/j7cwbru/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 16:29:26
/r/INAT/comments/10um27e/hiring_a_video_editor_to_make_an_android_game/j7ckf47/

Word Count: 126 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 15:09:23
/r/INAT/comments/10ulydx/hiring_a_video_editor_to_make_an_android_game/j7cjrg0/

Word Count: 123 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 15:05:03
/r/INAT/comments/10u82pr/hobby_looking_for_someone_to_collab_with/j7afk71/

Word Count: 44 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 03:50:34
/r/INAT/comments/10u7qx7/revshare_looking_for_a_2d_artist_for_a_small_team/j7adzmx/

Word Count: 137 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 5, 2023 03:28:33
/r/INAT/comments/10twxyo/is_anyone_actually_looking_for_a_partner/j796snc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 20:11:17
/r/INAT/comments/10tvfka/is_anyone_actually_looking_for_a_partner/j78y6dn/

Word Count: 56 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 19:02:14
/r/INAT/comments/10tv5g0/pixel_artists_of_the_world/j78wklm/

Word Count: 42 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 18:49:54
/r/INAT/comments/10tqrwk/revshare_looking_for_partners_to_program_a_2d/j787jwz/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 15:44:28
/r/INAT/comments/10tpdkm/csgo_casino_poker_ecommerce_other_startups_web/j77zj27/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 14:47:45
/r/INAT/comments/10tovj5/csgo_casino_poker_startups_ecommerce_more_web/j77wjbs/

Word Count: 84 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 14:26:45
/r/INAT/comments/10tofig/looking_to_make_a_small_game_as_a_hobby/j77tvja/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 14:07:58
/r/INAT/comments/10te3cx/hiring_pixel_artist/j7677uo/

Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 06:15:41
/r/INAT/comments/10tcgil/unity_dev_looking_for_projects_to_work_on/j7622vb/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 05:00:19
/r/INAT/comments/10t9h13/hobby_revshare_i_want_to_make_a_small_to_medium/j75veim/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 4, 2023 03:23:15
/r/INAT/comments/10sy3b2/for_hire_game_artist_and_portfolio/j745xo9/

Word Count: 141 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 18:00:15
/r/INAT/comments/10sxtfc/for_hire_game_artist_portfolio/j7448mm/

Word Count: 55 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 17:48:34
/r/INAT/comments/10sxlly/for_hire_game_artist_portfolio/j742xmd/

Word Count: 32 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 17:39:34
/r/INAT/comments/10subsb/hobby_2d_artist_of_any_kind_needed_for_a/j73ivg5/

Word Count: 220 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 15:28:29
/r/INAT/comments/10su6nv/hobby_2d_artists_needed_for_a_metroidvania_game/j73hz9g/

Word Count: 176 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 15:22:49
/r/INAT/comments/10srugg/paid_looking_to_hire_an_experienced_lua_developer/j732uqc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 13:46:59
/r/INAT/comments/10srrfc/paid_looking_for_a_experienced_lua_developer/j732bpm/

Word Count: 238 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 13:43:39
/r/INAT/comments/10srm7y/looking_to_hire_a_experienced_lua_developer_paid/j731bvy/

Word Count: 135 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 13:37:18
/r/INAT/comments/10sp1gf/hobbylearning_looking_for_reverse_engineer_c_for/j72klrx/

Word Count: 144 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 11:52:14
/r/INAT/comments/10snkv8/looking_for_a_2d_animator_and_an_environmental/j72ba20/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 10:52:31
/r/INAT/comments/10smj4z/looking_for_cowriterscomedy_writers_preproduction/j724hxk/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 10:08:10
/r/INAT/comments/10skasw/hobbyrevshare_looking_for_an_artist_for_a_small/j71qx1t/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:28:06
/r/INAT/comments/10sk91a/hobbyrevshare_looking_for_an_artist_for_a_small/j71qlod/

Word Count: 232 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:25:26
/r/INAT/comments/10sk13v/hobbyrevshare_looking_for_an_artist_to/j71pbj8/

Word Count: 128 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:14:25
/r/INAT/comments/10sjxkg/looking_4_artist_looking_for_an_artist_pixel_art/j71osol/

Word Count: 87 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:09:45
/r/INAT/comments/10shi4t/looking_for_ui_artist_for_juice_jam_2_game_is/j71c4hq/

Word Count: 157 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:51:00
/r/INAT/comments/10shfal/revshare_level_designer_implementer_wanted_for/j71bqc8/

Word Count: 102 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:45:39
/r/INAT/comments/10sh7u2/revshare_hobby_for_hire_producer_and_game_analyst/j71aqi4/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:31:59
/r/INAT/comments/10sgy2q/revshare_hobby_for_hire_producer_and_game_analyst/j719ir6/

Word Count: 132 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:14:59
/r/INAT/comments/10sgk4y/paid_im_a_music_composer_and_im_looking_to_make/j717sr9/

Word Count: 31 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 04:50:17
/r/INAT/comments/10se3l1/experienced_game_designer_looking_for_a_fellow/j70we07/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 02:14:24
/r/INAT/comments/10scldd/hobby_need_fans_of_ben_10_to_helpake_a_lock/j70p12p/

Word Count: 244 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 00:49:40
/r/INAT/comments/10sbuf8/hobby_looking_for_ben_10_fans_with_app_dev/j70l1jk/

Word Count: 38 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 00:08:59
/r/INAT/comments/10sbrjq/hobby_designer_and_producer_looking_for_a_team_to/j70kl2u/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 3, 2023 00:04:38
/r/INAT/comments/10sbe6q/hobby_designer_andor_producer_looking_to_join_or/j70ilxx/

Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 23:45:58
/r/INAT/comments/10s5fkr/revshare_looking_for_2d_pixel_artist_with_a/j6zjdeu/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 19:09:27
/r/INAT/comments/10rys6v/hobby_one_or_two_teammates_needed_for_a/j6yebyq/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 14:42:36
/r/INAT/comments/10rwb3d/for_hire_uiux_designer_looking_for_paid_work/j6xykiv/

Word Count: 64 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 13:04:12
/r/INAT/comments/10ruurp/hobby_aibased_game_mechanics/j6xopm7/

Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 12:03:50
/r/INAT/comments/10rtvez/team_needed/j6xidqw/

Word Count: 33 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 11:24:28
/r/INAT/comments/10rjlz5/aspiring_composer_looking_for_work/j6vymak/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 2, 2023 02:07:06
/r/INAT/comments/10rgxdv/game_dev_needed/j6vl0l0/

Word Count: 51 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 1, 2023 23:40:30
/r/INAT/comments/10r5q0f/kaiju_city_destruction_game_rev_share/j6tr5af/

Word Count: 203 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on February 1, 2023 15:49:13
/r/INAT/comments/10r5b49/rev_share_looking_for_a_programmer_to_collaborate/j6tokxw/

Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 1, 2023 15:33:33
/r/INAT/comments/10qq91e/hobbyexperienced_game_designer_seeking/j6rei00/

Word Count: 132 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on February 1, 2023 05:38:58
/r/INAT/comments/10qfnbq/alternant_games_looking_for_to_form_a_team/j6ppt7y/

Word Count: 237 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 31, 2023 19:39:46
/r/INAT/comments/10qfih6/alternant_games_looking_for_team_for_next_project/j6poy3f/

Word Count: 210 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 31, 2023 19:33:46
/r/INAT/comments/10q9b4m/revshare_looking_for_team_members_to_develop_an/j6olwy9/

Word Count: 229 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 31, 2023 15:20:35
/r/INAT/comments/10py87x/revshare_character_animator_for_a_deckbuilding/j6mpvf2/

Word Count: 144 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 31, 2023 07:50:55
/r/INAT/comments/10ps4nu/revshare_looking_for_a_lead_writer_for_a_yuri/j6m2hif/

Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 31, 2023 02:49:02
/r/INAT/comments/10pk8oz/for_hire_programmer_for_visual_novel/j6kwj90/

Word Count: 95 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 20:23:03
/r/INAT/comments/10pibz9/hobby_need_female_voice_talent_for_a_hobby_horror/j6kkz4u/

Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 18:59:00
/r/INAT/comments/10pg1ew/just_hear_me_out/j6k6xct/

Word Count: 140 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 17:23:56
/r/INAT/comments/10pfidn/hobby_looking_for_2d3d_artistic_partner_for_turn/j6k3nfs/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 17:02:55
/r/INAT/comments/10pezdr/ui_artistunity_dev_needed_for_3d_rpg/j6k0fd0/

Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 16:42:54
/r/INAT/comments/10p7k6q/cool_new_open_source_game_project_visceral_anyone/j6ip6fo/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 11:50:02
/r/INAT/comments/10p59tw/hobby_the_long_dark_inspired_game/j6iauah/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 10:15:59
/r/INAT/comments/10oyzgm/collabgame_jam_how_many_assets_should_i_ask_for/j6hi1vb/

Word Count: 101 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 05:45:28
/r/INAT/comments/10ox6qp/looking_for_people_to_create_a_simulator_game_on/j6ha77l/

Word Count: 229 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 03:52:04
/r/INAT/comments/10owzdv/looking_for_people_to_create_a_sim_game/j6h998e/

Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 30, 2023 03:38:44
/r/INAT/comments/10okw03/looking_for_programmers_level_designers_and_ui/j6f7wwz/

Word Count: 136 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 17:36:28
/r/INAT/comments/10oimw8/revshare_looking_for_partners_to_program_a_2d/j6et12n/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 16:07:05
/r/INAT/comments/10ogjr8/hobby_c_dev_looking_for_a_team/j6efnqq/

Word Count: 111 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 14:45:22
/r/INAT/comments/10oe9q0/hobby_need_a_front_end_dev/j6e1ocl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 13:14:38
/r/INAT/comments/10odzsy/hobby_need_a_front_end_dev/j6dzyqd/

Word Count: 83 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 13:03:37
/r/INAT/comments/10odp0m/anyone_need_a_front_end_dev/j6dy39p/

Word Count: 32 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 12:51:37
/r/INAT/comments/10ochma/hobby_the_long_dark_clone/j6dqm9t/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 12:03:15
/r/INAT/comments/10o91ry/looking_for_concept_artists_3d_modeller_character/j6d5afu/

Word Count: 182 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 09:36:09
/r/INAT/comments/10o8kw2/volunteer_here_looking_to_gain_experience_in_ux/j6d2nih/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 09:14:48
/r/INAT/comments/10o3wtn/hobby_devops_engineer_searching_a_team/j6cerl7/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 29, 2023 04:35:17
/r/INAT/comments/10nydlv/for_hire_need_an_experienced_video_game_voice/j6blc27/

Word Count: 89 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 23:03:04
/r/INAT/comments/10nsfwp/revshare_looking_for_a_team_for_a_dramatic_visual/j6ak6o6/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 18:11:14
/r/INAT/comments/10npmgv/3d_artist_needed_for_top_down_chaotic_game/j6a34er/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 16:08:49
/r/INAT/comments/10noy8e/join_the_team_for_a_fanmade_scoobydoo_feature_film/j69z3o8/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 15:40:48
/r/INAT/comments/10norzc/join_the_team_for_a_fanmade_scoobydoo_feature_film/j69y0ku/

Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 15:33:28
/r/INAT/comments/10njy23/hobby_2d_autobattler_for_unity/j693qar/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 12:06:59
/r/INAT/comments/10nj0mg/inat_to_create_an_autobattler/j68y1e6/

Word Count: 111 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 11:27:58
/r/INAT/comments/10nh5n3/devops_engineer_searching_a_gamedev_team/j68mnwu/

Word Count: 67 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 10:06:34
/r/INAT/comments/10nfafy/seeking_professional_programmer_and_map_makers/j68c5bn/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 08:38:31
/r/INAT/comments/10nekb0/revshare_music_composer_level_designer_modeler/j688ipt/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 08:02:29
/r/INAT/comments/10ndwnc/rev_share_commision_per_page_for_shade_of_red/j68595z/

Word Count: 190 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 07:26:08
/r/INAT/comments/10nbsxm/revshare_dark_fantasy_turnbased_rpg_looking_for/j67ve7j/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 05:13:43
/r/INAT/comments/10nb8zc/video_game_idea_the_matrix_meets_farcy/j67t183/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 04:39:21
/r/INAT/comments/10n8b0u/hobby_blueprint_programmer_needed_for_a_runescape/j67f6cv/

Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 01:32:34
/r/INAT/comments/10n7e5c/hobby_looking_for_2d_artistsoundenvironment/j67aj6u/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 00:39:12
/r/INAT/comments/10n73mh/hobby_looking_for_2d_artistsoundenvironment/j678y6m/

Word Count: 248 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 28, 2023 00:22:31
/r/INAT/comments/10n0aqd/looking_for_3d_designers/j665p9o/

Word Count: 128 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 18:59:19
/r/INAT/comments/10mzw6p/looking_for_3d_designers/j663b7v/

Word Count: 34 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 18:42:18
/r/INAT/comments/10mwh1f/2d3d_artist_looking_for_team/j65ioxo/

Word Count: 78 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 16:22:53
/r/INAT/comments/10mvcjc/hobby_cinematic_artist_looking_for_cinematic/j65bfny/

Word Count: 132 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 15:36:51
/r/INAT/comments/10mqv9v/programmar_wanted/j64jhr2/

Word Count: 191 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 12:41:04
/r/INAT/comments/10mq5jn/programmer_wanted/j64etl9/

Word Count: 31 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 12:12:23
/r/INAT/comments/10mlqzz/offering_my_music_rockmetal_with_electronic/j63n9um/

Word Count: 141 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 09:10:36
/r/INAT/comments/10mkrhs/for_hire_affordable_dev_team/j63hoa5/

Word Count: 88 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 08:26:34
/r/INAT/comments/10mjzof/for_hire_2d_artist_looking_for_projects_and/j63ddtk/

Word Count: 149 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 07:48:33
/r/INAT/comments/10mjq7o/for_hire_2d_artist_looking_for_projects_and/j63bwqm/

Word Count: 64 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 07:34:32
/r/INAT/comments/10mdm19/would_anyone_like_to_make_a_team_and_make_a_game/j62g4c2/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 00:55:17
/r/INAT/comments/10mdkqc/looking_for_a_team_to_make_a_game_with/j62fwei/

Word Count: 195 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 00:52:56
/r/INAT/comments/10mdhxj/would_anyone_like_to_mak_e_a_team_to_make_a_game/j62fgds/

Word Count: 105 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 27, 2023 00:48:16
/r/INAT/comments/10mc4n5/new_small_team_of_game_devs/j627hbr/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 23:31:53
/r/INAT/comments/10mc0sh/new_small_team_of_game_devs/j626ucw/

Word Count: 240 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 23:26:13
/r/INAT/comments/10mbxbn/new_small_team_of_game_devs_2_ppl/j626869/

Word Count: 147 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 23:20:53
/r/INAT/comments/10m82tw/ux_designer_looking_for_projects_and_experience/j61hc5w/

Word Count: 148 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 20:08:39
/r/INAT/comments/10m7rv5/what_percentage_of_hobby_teams_fail/j61fepq/

Word Count: 28 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 19:54:18
/r/INAT/comments/10m7589/ux_developer_looking_for_a_project/j61badz/

Word Count: 79 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 19:24:17
/r/INAT/comments/10m5xul/hobby_community_managers_wanted/j613kyg/

Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 18:29:55
/r/INAT/comments/10m5r3e/hobby_community_managers_wanted/j612bk5/

Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 18:21:14
/r/INAT/comments/10m0pi3/hobbyrevshare_looking_to_start_a_dev_team_for/j605ba3/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 26, 2023 14:51:05
/r/INAT/comments/10lbau0/sound_designersound_editor_looking_for/j5vqwu1/

Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 25, 2023 17:10:26
/r/INAT/comments/10l9vcl/narrative_designerwriter_interested_in_cooperation/j5vhg9p/

Word Count: 104 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 25, 2023 16:12:24
/r/INAT/comments/10kvso4/inexperience_coder_looking_for_a_team_to_start/j5t15xj/

Word Count: 144 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 25, 2023 05:40:39
/r/INAT/comments/10kl69i/looking_for_a_3d_artist/j5ranes/

Word Count: 132 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 19:31:29
/r/INAT/comments/10kl1oc/experienced_3d_artist_looking_for_work/j5r9u6p/

Word Count: 107 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 19:25:49
/r/INAT/comments/10kksf5/experienced_3d_artist_looking_for_work/j5r85an/

Word Count: 81 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 19:14:09
/r/INAT/comments/10kgi22/unity_programmer_looking_for_project_to_work_on/j5qgr4t/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 16:16:22
/r/INAT/comments/10kehcj/junior_wanting_to_learn_game_writing_better/j5q3ivx/

Word Count: 55 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 14:55:58
/r/INAT/comments/10kc3oc/paid_programer_needed_for_raspberry_pi_immersive/j5pnonv/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 13:19:15
/r/INAT/comments/10kaptc/i_am_looking_for_some_work/j5pekrl/

Word Count: 129 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 12:24:12
/r/INAT/comments/10ka9s6/i_need_a_programmer_for_an_immersive_art_project/j5pbix0/

Word Count: 99 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 12:05:32
/r/INAT/comments/10k8t5j/for_hire_3d_stuff_for_10/j5p1mer/

Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 11:03:09
/r/INAT/comments/10k8rw0/artist_and_sound_designer_needed_for_a_48h_game/j5p1f54/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 11:01:49
/r/INAT/comments/10k6toh/cheap_we_do_anything_from_music_to_programming/j5ooa6j/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 09:33:46
/r/INAT/comments/10k6n33/cheap_i_do_anything_from_music_to_programming_and/j5on52s/

Word Count: 102 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 09:25:26
/r/INAT/comments/10k6ivd/cheap_i_do_anything_from_music_to_programming_and/j5omde9/

Word Count: 55 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 09:19:45
/r/INAT/comments/10k4qp6/game_artist_looking_for_coder_revshare/j5obo4o/

Word Count: 65 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 07:50:42
/r/INAT/comments/10k4qve/i_want_to_make_musics_for_a_game/j5obo4q/

Word Count: 112 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 24, 2023 07:50:42
/r/INAT/comments/10jw187/looking_for_someone_new_to_development_who_is/j5mz329/

Word Count: 58 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 22:31:20
/r/INAT/comments/10joots/looking_for_3d_animators_for_passion_project/j5lnr38/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 16:54:22
/r/INAT/comments/10jkgp9/looking_for_uiux_artist_for_gamejams/j5kwfd5/

Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 14:03:55
/r/INAT/comments/10jkcee/looking_for_uiux_artist_for_game_jams/j5kvqf7/

Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 13:59:35
/r/INAT/comments/10jb2a0/looking_for_an_artist_and_a_sound_designer_to/j5jatod/

Word Count: 128 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 07:13:59
/r/INAT/comments/10j9xre/looking_for_programers_for_a_mobile_game_and_a/j5j566v/

Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 06:05:56
/r/INAT/comments/10j7sh3/hobbyrevshare_seeking_team_members_for_a_modern/j5iutmr/

Word Count: 120 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 03:39:11
/r/INAT/comments/10j6o2o/hiring_discord_community_manager/j5ioxlu/

Word Count: 90 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 23, 2023 02:20:47
/r/INAT/comments/10ixmn6/seattle_feeling_burned_out_with_the_job_grind/j5h3aid/

Word Count: 173 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 18:26:58
/r/INAT/comments/10ixebi/looking_for_a_new_gamedev_partner/j5h1vrc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 18:17:17
/r/INAT/comments/10iw40e/looking_for_a_new_gamedev_partner/j5gth55/

Word Count: 205 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 17:23:35
/r/INAT/comments/10ive1i/videogame_proposal_bilatinus/j5gosnr/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 16:53:34
/r/INAT/comments/10irrsw/devs_needed/j5g1ali/

Word Count: 53 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 14:24:09
/r/INAT/comments/10irna3/hiring_devs_needed/j5g0hcp/

Word Count: 25 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 14:18:48
/r/INAT/comments/10ir6kv/for_hire_videogame_music_composer/j5fxld8/

Word Count: 111 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 14:00:08
/r/INAT/comments/10io3io/hobbyrevshare_looking_to_start_a_dev_team_for/j5fdhmt/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 11:51:43
/r/INAT/comments/10ilt2z/game_jam_character_modeleranimator_needed/j5ezeq1/

Word Count: 178 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 10:12:19
/r/INAT/comments/10illq8/hobby_3d_character_modeler_needed/j5ey5b1/

Word Count: 87 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 10:02:39
/r/INAT/comments/10ikznq/i_wanna_develop_a_game_but_i_need_to_build_a_team/j5eui8e/

Word Count: 11 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 09:33:58
/r/INAT/comments/10ikvs9/game_jam_vfx_artists_writer_needed_for_boss_rush/j5etwct/

Word Count: 195 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 09:28:57
/r/INAT/comments/10iinct/programmer_to_hire/j5ei0zg/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 07:31:53
/r/INAT/comments/10iilqw/programmer_to_hire/j5ehsxr/

Word Count: 85 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 07:29:13
/r/INAT/comments/10ii8en/programmer_to_hire/j5efzox/

Word Count: 76 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 07:06:52
/r/INAT/comments/10ihlrj/need_help/j5ed2ls/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 06:28:31
/r/INAT/comments/10ihi5a/need_help/j5ecln1/

Word Count: 152 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 06:22:10
/r/INAT/comments/10ihf22/need_help/j5ec6ot/

Word Count: 52 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 22, 2023 06:16:30
/r/INAT/comments/10ibgb7/hobby_character_artist_needed/j5dhk63/

Word Count: 26 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 23:56:16
/r/INAT/comments/10hxkpr/i_am_just_looking_for_a_team_where_i_can_make/j5b0l4x/

Word Count: 205 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 13:14:34
/r/INAT/comments/10hx8ja/paid_looking_for_people_who_love_playing_games/j5ayfp5/

Word Count: 215 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 13:00:34
/r/INAT/comments/10hs64a/hobby_im_passionate_about_making_a_game/j5a2623/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 09:14:44
/r/INAT/comments/10hrut9/hobby_im_passionate_about_making_a_game/j5a0c9z/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 08:59:24
/r/INAT/comments/10hqfey/revshare_prealpha_demo_looking_for_art_lead_3d/j59sg65/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 07:44:21
/r/INAT/comments/10hnaze/for_hire_yuppie_psycho_devs_looking_for_game/j59d364/

Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 21, 2023 04:23:33
/r/INAT/comments/10h98v7/hobby_need_willing_designersplay_testers_to/j576vn9/

Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 16:45:25
/r/INAT/comments/10h4dgp/paid_freelance_job_offer_searching_for_writers/j56c3ge/

Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 13:30:37
/r/INAT/comments/10h2slq/looking_to_start_a_dev_team_for_dark_supernatural/j5624i7/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 12:28:55
/r/INAT/comments/10h25w8/for_hire_concept_artist_and_illustrator_looking/j55y932/

We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 122 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 12:04:54
/r/INAT/comments/10gzh3d/advice_request/j55h7lx/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 10:16:50
/r/INAT/comments/10gzczg/advice_please_composersound_designer/j55ggwv/

Word Count: 142 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 10:11:50
/r/INAT/comments/10gwqly/yuppie_psycho_creators_looking_for_a_rpg_game/j550xm6/

Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 08:17:45
/r/INAT/comments/10gul2l/for_hire_programmer_searching_projects_to_build_a/j54pyhc/

Word Count: 70 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 20, 2023 06:27:20
/r/INAT/comments/10gmykt/hobby_any_beginner_composer_want_to_join_me_on_a/j53ocw7/

Word Count: 147 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 23:09:42
/r/INAT/comments/10glcsm/for_hire_2d_artist_interested_in_visual_novels/j53ecix/

Word Count: 131 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 21:52:19
/r/INAT/comments/10gh17j/hobby_looking_for_beginners_to_learn_c_with_unity/j52nmcq/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 18:41:12
/r/INAT/comments/10gfai2/unreal_engine_5_devs_maybe_rev_shared_not_sure/j52doz0/

Word Count: 84 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 17:27:57
/r/INAT/comments/10gf2w0/i_love_creating_rpg_music/j52ceym/

Word Count: 107 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 17:19:37
/r/INAT/comments/10gdb3i/need_coders_and_animators_for_a_2d_pixel_art/j52170x/

Word Count: 166 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 16:08:34
/r/INAT/comments/10gd4t0/hobbyrevshare_looking_for_script_writers_artists/j5202fl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 16:01:54
/r/INAT/comments/10gbwy1/hobby_need_help_knowledge_of_c_and_editing_exe/j51s0jy/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 15:14:32
/r/INAT/comments/10gbkuf/hobby_need_help_knowledge_of_c_and_editing_exe/j51pu37/

Word Count: 64 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 15:01:12
/r/INAT/comments/10g418u/revshare_need_artistsgfx_designer_for_survival/j50ecti/

Word Count: 244 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:09:00
/r/INAT/comments/10g3yyd/free_translations_for_your_gamegermanenglish/j50e07n/

Word Count: 131 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:06:40
/r/INAT/comments/10g3xxu/revshare_need_artistsgfx_designer_for_survival/j50dt3e/

Word Count: 228 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:05:20
/r/INAT/comments/10g3tl1/hiring_looking_for_german_males_for_a_paid/j50d2to/

Word Count: 92 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:00:20
/r/INAT/comments/10g2k4g/free_translation_for_your_gamegermanenglish/j505j6t/

Word Count: 30 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 09:06:38
/r/INAT/comments/10g1u94/hobbypaid_localization_to_foreign_languages/j501hc3/

Word Count: 239 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 08:34:57
/r/INAT/comments/10fxo84/artistanimator_is_looking_for_game_designer/j4zgjvn/

Word Count: 226 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:41:27
/r/INAT/comments/10fxhtq/artistanimator_is_looking_for_game_designer/j4zfq8d/

Word Count: 160 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:29:47
/r/INAT/comments/10fxcx2/artistanimator_is_looking_for_game_designer/j4zf3hl/

Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:20:46
/r/INAT/comments/10fxa7o/artist_is_looking_for_game_designer/j4zergk/

Word Count: 104 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:16:06
/r/INAT/comments/10fvh8u/help_me_build_a_notforprofit_ai_resource_hub_for/j4z5v4a/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 19, 2023 02:18:02
/r/INAT/comments/10fq6v9/music_producer_mixmaster_engineer_seeking_work/j4ybbx9/

Word Count: 13 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 21:40:11
/r/INAT/comments/10fm72r/anyone_wants_to_make_a_racing_game/j4xm8kj/

Word Count: 28 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 18:41:05
/r/INAT/comments/10fibgo/new_game_development/j4wxdha/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 15:50:16
/r/INAT/comments/10fh9pi/hxh_greed_island_vrpc_game/j4wqgww/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 15:08:34
/r/INAT/comments/10fgtuh/hxh_greed_island_vrpc/j4wnnfu/

Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 14:51:13
/r/INAT/comments/10fbt9a/programmerunityhobby_kart_racer_team_requiring/j4vrsm6/

Word Count: 245 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 11:36:46
/r/INAT/comments/10fbjki/looking_to_collab_with_anyone_interested_in_the/j4vq3l7/

Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 11:26:05
/r/INAT/comments/10fat6i/hobby_3d_artist_and_writer_looking_for_programmer/j4vlm26/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:57:44
/r/INAT/comments/10fakrg/hobby_3d_artist_and_writer_looking_for_programmer/j4vk4sd/

Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:48:24
/r/INAT/comments/10fa41d/hobby_in_need_of_collabortors_for_a_simulative_4x/j4vh7xq/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:29:23
/r/INAT/comments/10f9mc5/music_producer_seeking_credit_only/j4ve4gy/

Word Count: 85 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:08:43
/r/INAT/comments/10f87gw/sharing_my_devlog/j4v5cnc/

Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 09:06:40
/r/INAT/comments/10f6ihi/for_hire_collab_composersound_designervideo_and/j4uvhvn/

Word Count: 17 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 18, 2023 07:43:59
/r/INAT/comments/10ewz3n/developer_with_ai_experience_looking_to/j4tjivz/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 17, 2023 22:41:36
/r/INAT/comments/10esacw/round_3_nongame_project_team_1_frontend_dev_need/j4sqfhn/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 17, 2023 19:13:28
/r/INAT/comments/10e7ux0/writers_needed_for_poolrooms_project/j4s7sku/

Word Count: 231 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 17, 2023 17:08:24
/r/INAT/comments/10eh06a/for_hire_sound_designer_composer_exclusive_yet/j4qs6pa/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 17, 2023 11:52:01
/r/INAT/comments/10efiym/hobby_looking_for_similar_people_to_do_a_passion/j4qisz5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 17, 2023 10:51:19
/r/INAT/comments/10dz8t0/searching_for_an_illustrator_that_is_good_with/j4o15vw/

Word Count: 32 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 20:43:06
/r/INAT/comments/10dxz6e/hobbyfree_unreal_engine_designers_required/j4ntcd6/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 19:46:44
/r/INAT/comments/10dw5sz/hobby_not_paid_ui_web_developer_looking_for_a_dev/j4nip6s/

Word Count: 111 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 18:30:41
/r/INAT/comments/10dsdsu/test_subject_10_unreal_engine_51_project_needing/j4myc7e/

Word Count: 63 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 16:18:33
/r/INAT/comments/10dneid/hobby_beginner_dev_looking_for_a_dev_team_mate/j4m7ox6/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 13:32:26
/r/INAT/comments/10dn9zc/beginner_dev_looking_for_a_dev_looking_for_a_team/j4m71ft/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 13:28:26
/r/INAT/comments/10dhydl/game_developers_needed_to_create_fun_educational/j4li263/

Word Count: 179 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 10:52:00
/r/INAT/comments/10dhuzl/revshare_looking_to_make_a_team_for_a_medieval/j4lhhwh/

Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 10:48:20
/r/INAT/comments/10dhcwb/revshare/j4lej79/

Word Count: 91 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 10:28:19
/r/INAT/comments/10d8y2p/glucose_overdose_a_candy_world_monster_collection/j4k8xi5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 03:07:22
/r/INAT/comments/10d8rxj/programmerunpaid_kart_racer_team_requiring/j4k84fd/

Word Count: 181 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 02:57:22
/r/INAT/comments/10d8r27/programmerunpaid_kart_racer_team_requiring/j4k80fy/

Word Count: 181 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 02:56:02
/r/INAT/comments/10d8mtb/programmerunpaid_kart_racer_team_requiring/j4k7egy/

Word Count: 91 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 02:48:41
/r/INAT/comments/10d6qbt/for_hirefree_web_developer_offering_to_create_a/j4jxsun/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 16, 2023 01:00:38
/r/INAT/comments/10cvizk/concept_artist_looking_to_get_experience/j4hzt4m/

Word Count: 82 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 15, 2023 16:29:10
/r/INAT/comments/10crdhk/for_hire_concept_and_illustrator_2d_looking_for/j4h9abm/

Word Count: 8 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 15, 2023 13:45:44
/r/INAT/comments/10cpyzo/looking_for_game_designers_to_pick_each_others/j4h0dh9/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 15, 2023 12:50:41
/r/INAT/comments/10co7v4/for_hire_3d_modelerlevel_designer_looking_for_work/j4gp6zp/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 15, 2023 11:39:59
/r/INAT/comments/10cntn7/for_hire_3d_modelergame_designer_looking_for_work/j4gmrf8/

Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 15, 2023 11:23:38
/r/INAT/comments/10cm1wc/non_paid_modeler_needed/j4gc0l3/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 15, 2023 10:08:35
/r/INAT/comments/10c9log/hobby_video_editor_needed/j4ejr56/

Word Count: 223 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 22:43:09
/r/INAT/comments/10c40ro/hobbyrevshare_looking_for_help_with_designing_a/j4dk67g/

Word Count: 104 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 18:26:19
/r/INAT/comments/10c1ltm/experienced_team_looking_for_add_members_for_a/j4d7u6u/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 17:03:36
/r/INAT/comments/10c0wfg/paid_unity_dev_for_quadruped_character_controller/j4d5aos/

Word Count: 177 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 16:46:36
/r/INAT/comments/10c0211/paid_unity_developer_for_quadruped_character/j4d2978/

Word Count: 129 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 16:25:59
/r/INAT/comments/10bzlta/paid_midsenior_unity_dev_quadruped_character/j4d0lgz/

Word Count: 32 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 16:14:39
/r/INAT/comments/10bxu5a/revshare_looking_for_a_sound_designer_for/j4cpukb/

Word Count: 148 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 15:01:56
/r/INAT/comments/10bu2uk/one_front_end_devui_designer_and_one_backend_dev/j4c2tmf/

Word Count: 202 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 12:30:30
/r/INAT/comments/10bqt6h/3d_artists_programmerscoders_and_a_sound_designer/j4bit1o/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 14, 2023 10:15:45
/r/INAT/comments/10bdu8v/looking_for_programmers_for_my_2d/j49n45t/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 22:10:57
/r/INAT/comments/10bclq0/paid_3d_character_artistdesigner/j49fkl3/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 21:10:35
/r/INAT/comments/10b90kw/hobby_looking_for_c_graphics_programmer/j48tr8l/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 18:28:49
/r/INAT/comments/10b673r/small_project_hobby/j48c1ky/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:32:24
/r/INAT/comments/10b64ur/small_project_hobby/j48bode/

Word Count: 150 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:30:04
/r/INAT/comments/10b5wvo/mini_project_hobby/j48a8lm/

Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:21:04
/r/INAT/comments/10b5vtw/only_need_1_or_2_people/j48a0v9/

Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:19:44
/r/INAT/comments/10b4u3h/3d_modeler_for_hire_specializing_in_stylized_and/j483ac1/

Word Count: 134 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 15:38:01
/r/INAT/comments/10b260p/hobby_artist_needed/j47lqq8/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 13:49:16
/r/INAT/comments/10b23rl/hobby_3d_modeler_needed/j47laxy/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 13:46:36
/r/INAT/comments/10atmxb/seeking_an_artist_to_collaborate_on_ai_art/j46376m/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 07:43:22
/r/INAT/comments/10asgtm/hobby_pixelconcept_artist/j45x5oi/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 06:40:40
/r/INAT/comments/10aogws/hobby_c_and_unity_programmer_needed/j45dztd/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 02:31:09
/r/INAT/comments/10anvbq/for_hire_narrative_writer_editor_looking_for_paid/j45azws/

Word Count: 147 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 13, 2023 01:55:27
/r/INAT/comments/10aiqy2/paid_looking_for_environment_artist_for/j44hpdj/

Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 21:36:37
/r/INAT/comments/10ahd9p/storyscape/j4495iy/

Word Count: 19 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 20:35:15
/r/INAT/comments/10agmv3/looking_for_an_experienced_animator_for_an_ori/j444q1v/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 20:03:13
/r/INAT/comments/10agjcf/looking_for_an_experienced_animator_for_an_ori/j4445vg/

Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 19:59:13
/r/INAT/comments/10aggow/looking_for_an_experienced_animator_for_an_ori/j443p1c/

Word Count: 96 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 19:55:53
/r/INAT/comments/10a9443/hiring_looking_for_people_who_love_to_play_games/j42tg80/

Word Count: 222 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 15:03:42
/r/INAT/comments/10a91b4/hiring_looking_for_people_who_love_to_play_games/j42sx72/

Word Count: 180 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 15:00:21
/r/INAT/comments/10a3dpl/lua_programmer_needed_revshare/j41rwym/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 11:12:42
/r/INAT/comments/109ucnr/looking_for_technical_game_designer/j40e0c4/

Word Count: 88 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 03:17:23
/r/INAT/comments/109s87t/free_looking_for_an_artist/j403ofz/

Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 01:13:17
/r/INAT/comments/109rjek/free_looking_for_dev_team_for_indie_startup/j4002s8/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 00:35:56
/r/INAT/comments/109rdec/hobby_3d2d_artist_and_composer_looking_for_a/j3zz7o4/

Word Count: 99 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 00:27:16
/r/INAT/comments/109r92t/looking_for_javascript_and_typescript_programmers/j3zykck/

Word Count: 238 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 12, 2023 00:20:55
/r/INAT/comments/109lyqn/for_hire_unity_game_developer_looking_for_work/j3z22rv/

Word Count: 109 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 20:12:05
/r/INAT/comments/109km4b/for_hire_gameplay_animatorunreal_engine_generalist/j3ytozk/

Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 19:14:03
/r/INAT/comments/109jzex/25_revshare_3d_modeler_not_animator_needed_indie/j3ypv2y/

Word Count: 234 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 18:48:22
/r/INAT/comments/109av9l/designerwriter2d_artist_available_for_farming_sim/j3x3tga/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 12:47:50
/r/INAT/comments/109aqbt/for_hire_free_composer_and_audio_producer_for_4/j3x2x32/

Word Count: 29 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 12:42:29
/r/INAT/comments/1096su0/for_hirefree_amateur_unity_game_developer_looking/j3wd7t6/

Word Count: 137 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 10:02:23
/r/INAT/comments/10926tx/hobby_pixelconcept_artist/j3vmwc9/

Word Count: 174 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 06:10:34
/r/INAT/comments/10913ja/for_hire_music_composer_looking_for_first/j3vhrtn/

Word Count: 123 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 05:00:51
/r/INAT/comments/10911pb/for_hire_versatile_music_composer_looking_for/j3vhkat/

Word Count: 95 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 04:57:51
/r/INAT/comments/1090rj1/paid_looking_for_a_developer_how_can_help_me/j3vg8e4/

Word Count: 154 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 04:38:50
/r/INAT/comments/10907az/hobby_revshare_looking_to_make_a_team_for_a/j3vdjq2/

Word Count: 64 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 04:00:29
/r/INAT/comments/108zz2d/for_hirefree_amateur_unity_game_developer_looking/j3vcg3y/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 03:45:08
/r/INAT/comments/108z4xg/c_and_unity_volounteers/j3v8epe/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 11, 2023 02:51:46
/r/INAT/comments/108vwb0/looking_for_a_team_to_start_making_a_portfolio/j3urgaf/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 23:51:59
/r/INAT/comments/108uul4/im_looking_for_other_devs_who_are_curious_about/j3ul4ao/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 23:00:17
/r/INAT/comments/108um08/looking_for_others_who_are_also_curious_about/j3ujl8d/

Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 22:48:36
/r/INAT/comments/108mm4y/for_hire_music_composer/j3t5w6u/

Word Count: 144 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 17:09:03
/r/INAT/comments/108mg2t/many_roles_needed_project_horizon_a_new_and/j3t4vdt/

Word Count: 159 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 17:02:43
/r/INAT/comments/108lc90/hobbyrevshare_looking_for_a_partner_in_development/j3sxpto/

Word Count: 180 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 16:20:21
/r/INAT/comments/108ilvv/revshare_looking_for_a_2d25d_artist/j3sfnl1/

Word Count: 164 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 14:33:37
/r/INAT/comments/108hqbb/hobbylooking_for_partner_for_gamedev/j3sa0e0/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 13:57:56
/r/INAT/comments/108hkxc/hobbylooking_for_partner_for_gamedev/j3s8zp1/

We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 13:51:56
/r/INAT/comments/108hfrf/hobbylooking_for_partner_for_gamedev/j3s81hw/

Word Count: 221 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 13:46:16
/r/INAT/comments/108dqg7/hobby_2d_character_artist_looking_to_gain/j3rjja3/

Word Count: 90 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 11:18:09
/r/INAT/comments/108dhyx/hobby_2d_character_artist_looking_to_get/j3ri0gs/

Word Count: 96 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 11:08:29
/r/INAT/comments/108detw/versitile_music_composer_and_video_game_passionate/j3rhhgw/

Word Count: 146 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 11:05:08
/r/INAT/comments/108cwbc/versitile_music_composer_and_video_game_passionate/j3re51b/

Word Count: 99 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 10:43:48
/r/INAT/comments/108chm3/revshare_looking_for_partners_to_program_a_2d/j3rbhdp/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 10:26:27
/r/INAT/comments/1088js6/hobby_music_production_for_video_game/j3qo76c/

Word Count: 94 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 07:23:40
/r/INAT/comments/10883jb/hobby_looking_for_intermediate_unity_developers/j3qlxg6/

Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 06:59:39
/r/INAT/comments/1084rba/unity_and_c_programmers_volounteer/j3q69vy/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 03:31:50
/r/INAT/comments/1084gx5/revshare_starting_a_new_project_in_electron_js/j3q4x79/

Word Count: 52 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 03:13:50
/r/INAT/comments/1084d8k/im_starting_a_new_project_in_electronjs_and/j3q4fww/

Word Count: 62 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 10, 2023 03:07:30
/r/INAT/comments/107z8nd/new_game_community/j3pcj4o/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 22:28:59
/r/INAT/comments/107z2ji/wanting_to_find_a_team_for_a_fun_idle_game/j3pbf0x/

Word Count: 199 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 22:20:42
/r/INAT/comments/107yjrq/looking_for_an_artist/j3p83wk/

Word Count: 97 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 21:56:38
/r/INAT/comments/107nn0r/hobby_vcmi_open_source_engine_for_heroes_of_might/j3ncsn1/

Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 14:37:21
/r/INAT/comments/107kta3/for_hire_unity_game_developer_looking_for_a_job/j3mv5pw/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 12:50:36
/r/INAT/comments/107jij5/game_jam_hobby_looking_for_an_artist_for_a_1_week/j3mn3f7/

Word Count: 115 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 12:01:07
/r/INAT/comments/107ici4/i_have_some_revolutionary_ideas_but_i_need_a_team/j3mfyj5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 11:15:45
/r/INAT/comments/107i4qr/i_have_great_ideas_but_i_need_a_team_to_make_them/j3meou1/

Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 11:07:24
/r/INAT/comments/107f30p/inquiry_about_revshare_for_a_complete_game/j3lwke9/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 09:00:19
/r/INAT/comments/107dnhf/paidhobby_game_development_tool_based_on_the_sims/j3lolpt/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 07:51:37
/r/INAT/comments/107d4a7/hobbypaid_game_creation_tool_based_off_the_sims/j3llt5g/

Word Count: 129 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 07:23:36
/r/INAT/comments/107a2ph/c_and_unity_volounteers/j3l85zy/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 04:27:08
/r/INAT/comments/107a06q/c_and_unity_volounteers/j3l7uxl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 04:22:48
/r/INAT/comments/1079t18/c_and_unity_volounteers_needed/j3l70xf/

Word Count: 157 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 04:11:08
/r/INAT/comments/10797g0/mmorpg_volounteers/j3l4f81/

Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 03:35:06
/r/INAT/comments/1076u4o/paid_experienced_audio_engineer_required/j3ktgml/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 01:21:21
/r/INAT/comments/1075niq/3d_generalist_looking_to_team_up_with_an_unreal/j3kngu2/

Word Count: 185 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 9, 2023 00:20:39
/r/INAT/comments/1072wrp/hobby_passion_project_character_artist_needed/j3k69l8/

Word Count: 245 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 22:08:13
/r/INAT/comments/1071fpg/looking_for_team_for_vr_project/j3jwtnx/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 21:01:11
/r/INAT/comments/1070tnm/looking_for_blender_game_engine_animators_for/j3jsxys/

Word Count: 26 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 20:33:50
/r/INAT/comments/1070ld4/looking_for_trying_to_develop_a_team/j3jrhig/

Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 20:23:29
/r/INAT/comments/107084p/ambitious_music_producer_here_looking_for_a_great/j3jp6u9/

Word Count: 128 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 20:07:09
/r/INAT/comments/106zikt/looking_for_job_level_designer_from_ukraine/j3jkpfg/

Word Count: 129 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:36:07
/r/INAT/comments/106zdbb/music_producer_here_looking_for_a_game_to_work_on/j3jjqs5/

Word Count: 58 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:29:47
/r/INAT/comments/106yx92/one_of_the_problems_with_this_subreddit/j3jgrui/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:10:46
/r/INAT/comments/106yqz1/one_of_the_problems_with_this_subreddit/j3jfm8c/

Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:03:06
/r/INAT/comments/106ym4l/inquiry_about_revshare_for_a_complete_game/j3jet9o/

Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 18:57:46
/r/INAT/comments/106yeyf/one_of_the_problems_with_this_subreddit/j3jdgm7/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 18:49:06
/r/INAT/comments/106vd0a/c_software_engineer_looking_for_team/j3iul6e/

Word Count: 71 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 16:48:01
/r/INAT/comments/106upgv/looking_for_a_team_to_start_a_small_project/j3iqff4/

Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 16:22:40
/r/INAT/comments/106uh9g/looking_to_start_a_project/j3iozcf/

Word Count: 67 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 16:14:00
/r/INAT/comments/106tki1/hobby_composersound_designer_looking_for_cool/j3iiu91/

Word Count: 148 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 15:37:58
/r/INAT/comments/106t1xr/im_a_composersound_designer_looking_for_cool/j3iffq1/

Word Count: 78 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 15:17:37
/r/INAT/comments/106ra6m/hi_game_developers_im_a_music_composer_and_i/j3i3t2l/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 14:06:55
/r/INAT/comments/106phy5/for_hire_21_yrs_experienced_gml_coder_game/j3hs6wl/

Word Count: 136 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 12:56:32
/r/INAT/comments/106pbuu/looking_for_partners_to_program_a_2d_unity_project/j3hr54k/

Word Count: 141 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 12:49:52
/r/INAT/comments/106moxa/for_hire_3d_stuff_for_10/j3haqu6/

Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 11:03:22
/r/INAT/comments/106m9z3/hobbyrevshare_team_needed_for_indie_roguelite/j3h88wx/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 10:46:01
/r/INAT/comments/106m894/hobbyrevshare_team_needed_for_indie_roguelite/j3h7yk5/

Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 10:44:01
/r/INAT/comments/106hde8/revshare_dark_fantasy_turnbased_rpg_about_angels/j3gia4p/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 06:48:12
/r/INAT/comments/106dsth/for_hire_6yr_ue45_dev_2_playable_demos_1_game/j3g1qpi/

Word Count: 28 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 8, 2023 03:12:24
/r/INAT/comments/1063q1p/organic_team_building_approach/j3efazx/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 18:54:05
/r/INAT/comments/1062j8q/hobby_i_do_your_videogame_soundtrack_freepro/j3e87p9/

Word Count: 139 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 18:05:03
/r/INAT/comments/1061ye7/soundtrack_composer_free_one_time_offer/j3e4oah/

Word Count: 57 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 17:41:02
/r/INAT/comments/105xbk6/hobby_3d_modeler_looking_for_experience/j3dbobq/

Word Count: 109 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 14:27:55
/r/INAT/comments/105ngis/looking_for_illustrators/j3bozlg/

Word Count: 237 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 07:01:41
/r/INAT/comments/105mkp3/hobby_programmers_artist_wanted/j3bkvwo/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 06:09:19
/r/INAT/comments/105luvj/hobby_looking_for_fellow_developers_to_create_an/j3bhglk/

Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 7, 2023 05:23:17
/r/INAT/comments/105c907/music_artist_looking_for_creative_visual_animators/j3a0wwp/

Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 20:41:57
/r/INAT/comments/10584sp/im_just_another_composer_looking_for_some_work/j39c1eg/

Word Count: 110 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 17:48:50
/r/INAT/comments/1050ud1/hey_game_devs/j381pi2/

Word Count: 42 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 13:01:58
/r/INAT/comments/104xyto/seeking_a_programmer_to_partner_up_for_an_anime/j37ivlu/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 11:09:04
/r/INAT/comments/104uxls/looking_for_unity_tooling_programmer_odin/j36zxak/

Word Count: 42 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 09:01:40
/r/INAT/comments/104luid/hobby_looking_for_a_team_to_create_multiple_games/j35qj2c/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 00:28:00
/r/INAT/comments/104lqdk/hobby_looking_for_other_devs_and_artists_to_help/j35pwda/

Word Count: 194 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 6, 2023 00:22:00
/r/INAT/comments/104j8u7/looking_for_2d_artist/j35bbxq/

Word Count: 76 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 22:20:35
/r/INAT/comments/104iwna/programmers_needed_alien_shopkeeper_game/j3597zy/

Word Count: 135 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 22:04:54
/r/INAT/comments/104iodq/programmers_needed/j357sgc/

Word Count: 106 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 21:54:14
/r/INAT/comments/104hhkf/team_needed_an_indierpg/j350732/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 21:00:52
/r/INAT/comments/104hbrb/team_needed_a_pixel_with_art_rpg_game/j34z6yk/

Word Count: 175 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 20:53:52
/r/INAT/comments/104dqqq/hobby_looking_for_equal_minded_developers_to/j34ce0c/

Word Count: 158 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 18:22:46
/r/INAT/comments/104bbo1/need_play_testers_for_video_poker_game/j33xqc4/

Word Count: 161 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 16:50:42
/r/INAT/comments/104b6do/need_play_testers_for_video_poker_game/j33wse3/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 16:45:02
/r/INAT/comments/10495ay/looking_for_a_team_for_an_indie_3d/j33jick/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 15:26:19
/r/INAT/comments/1047u50/3d_environmental_artist/j33ar89/

Word Count: 56 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 14:34:37
/r/INAT/comments/1046q8z/looking_for_collaborators_for_our_indie_project/j333cic/

Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 13:50:55
/r/INAT/comments/10428t8/freehobby_firstpersonunity_uiux_looking_for_uiux/j3299s4/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 10:49:37
/r/INAT/comments/10427v8/freehobby_firstpersonunity_uiux_looking_for_uiux/j32944f/

Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 10:48:38
/r/INAT/comments/1041xea/freehobby_firstpersonunity_uiux_looking_for_uiux/j327ayp/

Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 10:36:57
/r/INAT/comments/103z1nm/looking_for_a_pixel_artist_to_upgrade_the_current/j31q0wr/

Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 08:33:12
/r/INAT/comments/103wmht/unity_c_programmer_looking_for_gamejam_buddies/j31cy83/

Word Count: 35 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 06:22:47
/r/INAT/comments/103tuuk/hobby_work_i_want_to_make_a_different_kind_of_mmo/j30zs8e/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on January 5, 2023 03:30:40
/r/INAT/comments/103nu2l/hobby_claymation_metroidvania_developers_seeking/j302o98/

Word Count: 70 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 4, 2023 22:10:07
/r/INAT/comments/1032y47/freehobby_composer_looking_to_build_a_portfolio/j2whcj4/

Word Count: 62 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 4, 2023 07:51:18
/r/INAT/comments/102r75j/looking_for_a_3d_artist_for_hobby_project/j2ut435/

Word Count: 60 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 21:22:14
/r/INAT/comments/102o7vi/revshare_looking_for_a_level_designer_for_our_3d/j2uavc8/

Word Count: 238 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 19:12:29
/r/INAT/comments/102l9rd/looking_for_an_all_around_developer_for_a_simfarm/j2tt6wy/

Word Count: 89 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 17:15:44
/r/INAT/comments/102k07p/looking_to_grow_with_beginners/j2tlg8k/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 16:28:22
/r/INAT/comments/102jwi8/looking_to_grow_with_beginners/j2tksd1/

Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 16:24:22
/r/INAT/comments/102jqbr/looking_to_grow_with_beginners/j2tjqsr/

Word Count: 175 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 16:18:02
/r/INAT/comments/102idct/hobbyrevshare_2d_medieval_sci_fi_metroidvania/j2tawq3/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 15:25:00
/r/INAT/comments/102hh0o/hobbyportfolio_looking_for_a_programer_to_work_on/j2t508l/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:49:18
/r/INAT/comments/102het4/hobbyportfolio_looking_for_programmer_to_work/j2t4kav/

Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:46:38
/r/INAT/comments/102h9lw/hobbyportfolio_looking_for_programmer_to_work_on/j2t3kyf/

Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:40:38
/r/INAT/comments/102h5mo/hobbyportfolio_looking_for_a_programmer_to_make/j2t2vl0/

Word Count: 72 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:36:18
/r/INAT/comments/102d7mz/toronto_based_freelance_branding_packaging_logo/j2sdxyq/

Word Count: 110 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 12:02:12
/r/INAT/comments/102cyiw/toronto_based_freelance_branding_packaging_logo/j2sceud/

Word Count: 88 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 11:52:31
/r/INAT/comments/102bhv8/new_sound_designer/j2s3byz/

Word Count: 154 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 10:53:09
/r/INAT/comments/1029meq/unity_3d_cyberpunk_fps_shooter_with_cool_story/j2rrt6g/

Word Count: 225 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 09:31:02
/r/INAT/comments/1029ic9/unity_3d_cyberpunk_fps_shooter_with_story/j2rr6di/

Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 09:26:02
/r/INAT/comments/1029etd/unity3d_cyberpunk_fps_shooter_with_a_story_team/j2rqkxw/

Word Count: 139 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 09:21:22
/r/INAT/comments/102098l/rev_share_weve_built_software_to_commercialize/j2qky6z/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 3, 2023 01:18:44
/r/INAT/comments/101sgkz/hobbyrevshare_writing_assistant_app/j2p94du/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 19:15:30
/r/INAT/comments/101r389/revshare_looking_for_2d_artist/j2p0u1w/

Word Count: 198 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 18:19:08
/r/INAT/comments/101qjom/new_multicombat_game/j2oxmeb/

Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 17:57:47
/r/INAT/comments/101oo8h/3rd_person_action_adventure_horde_game_stylized/j2omf1o/

Word Count: 168 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 16:44:04
/r/INAT/comments/101lwpy/hobby_im_a_french_music_composer_and_i_would_like/j2o5wxn/

Word Count: 79 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 14:56:40
/r/INAT/comments/101kg92/content_creator_looking_to_promote_games/j2nwzho/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 13:59:38
/r/INAT/comments/101kalg/content_creator_looking_to_promote_games/j2nvy3k/

Word Count: 98 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 13:52:57
/r/INAT/comments/101j5lp/hobby_i_want_to_make_one_or_two_websites_in/j2nomsa/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 13:06:56
/r/INAT/comments/101hagp/hobby_team_of_2_looking_for_a_programmercoder/j2nd7bn/

Word Count: 203 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 2, 2023 11:52:58
/r/INAT/comments/1010l4g/3d_adventure_game_zelda_like/j2kx5aq/

Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 21:17:55
/r/INAT/comments/10103c2/hobbyrevshare_help_building_custom_openai_based/j2ku420/

Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 20:54:54
/r/INAT/comments/100xg63/creation_of_a_small_2d_rpg_stardew_valley_like/j2kdwax/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 18:55:29
/r/INAT/comments/100t65o/experienced_pixel_artist_and_animator_for_hire/j2jnktg/

Word Count: 101 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 15:55:22
/r/INAT/comments/100rxca/note_your_usual_rev_share_post_lets_make_a_game/j2jez14/

Word Count: 109 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 15:00:40
/r/INAT/comments/100rkud/composer_for_hire/j2jcp94/

Word Count: 57 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 14:46:00
/r/INAT/comments/100ns8e/environment_designers_3d_modelers_c_programmers/j2inue6/

Word Count: 208 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:59:53
/r/INAT/comments/100mzoe/for_hire_localization_from_english_to_arabic_for/j2iioc7/

Word Count: 68 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:21:32
/r/INAT/comments/100mx76/hiring_rpg_horror_game/j2ii8s5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:18:11
/r/INAT/comments/100mu6y/hiring_rpg_horror_game/j2ihpwa/

Word Count: 204 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:14:11
/r/INAT/comments/100kcg5/im_offering_composing_skills/j2i2ptc/

Word Count: 79 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 09:04:24
/r/INAT/comments/100ipgg/creative_people_and_3d_designers_c_programmers/j2hv0vv/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 07:33:00
/r/INAT/comments/100ih04/creative_people_and_3d_designers_c_programmers/j2htxmc/

Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 07:17:20
/r/INAT/comments/100idwc/creative_people_and_3d_designers_c_programmers/j2htjq0/

Word Count: 34 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 07:11:39
/r/INAT/comments/100ey83/no_money_involved_i_need_people_to_make_scifi_3d/j2hd40x/

Word Count: 85 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on January 1, 2023 03:02:09
/r/INAT/comments/100bt17/looking_for_gamemaker_programmer_to_review_my_code/j2gu9gv/

Word Count: 59 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:28:21
/r/INAT/comments/100bo7z/revshare_experienced_composer_of_electronic_music/j2gtco4/

Word Count: 59 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:20:01
/r/INAT/comments/100biu9/revshare_imminent_threat_original_compositions/j2gs9gi/

Word Count: 11 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:10:00
/r/INAT/comments/100bdfc/imminent_threat_original_soundtrack_for_your/j2gr8ee/

Word Count: 11 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:00:40
/r/INAT/comments/100a5nq/looking_for_developer_paid_monthly/j2gj6r6/

Word Count: 34 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 21:47:57
/r/INAT/comments/10085mo/game_tester/j2g522q/

Word Count: 8 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 19:55:53
/r/INAT/comments/1007wp0/game_tester/j2g38xt/

Word Count: 10 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 19:42:12
/r/INAT/comments/10071kq/hiring_looking_to_create_animated_battler_sprites/j2fx8pw/

Word Count: 53 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 18:56:50
/r/INAT/comments/1006l2q/kingdom_style_game_looking_for_people_to_join_2d/j2ftxfl/

Word Count: 135 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 18:32:09
/r/INAT/comments/1005hz2/hobby_does_anyone_want_to_collab_to_make_a/j2fmo1o/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 17:36:27
/r/INAT/comments/zzzy8p/hobby_unpaid_im_looking_for_an_artist_to_help_me/j2ekzqd/

Word Count: 126 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 13:07:57
/r/INAT/comments/zzw6vb/music_for_games_film_podcasts_etc/j2dvxgs/

Word Count: 98 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 10:14:31
/r/INAT/comments/zzw0ez/music_for_games_film_podcasts_etc/j2dusgy/

Word Count: 19 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 10:05:50
/r/INAT/comments/zzsp1f/nft_game_collaboration/j2dbzu5/

We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 225 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 31, 2022 07:05:43
/r/INAT/comments/zzl2hg/does_anyone_want_to_collab_to_make_a_minecraft/j2c8adm/

Word Count: 82 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 23:15:04
/r/INAT/comments/zzkwjt/hobbyopen_source_looking_for_writerworldbuilder/j2c79gx/

Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 23:06:24
/r/INAT/comments/zzjff2/javascript_or_python_developer_needed_for_equity/j2by3mw/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 21:52:41
/r/INAT/comments/zzjaqu/idea_for_a_web_based_app_and_i_need_a_full_stack/j2bx8nu/

Word Count: 228 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 21:46:01
/r/INAT/comments/zzdpqo/paid_looking_for_unity_programmer_for_25d/j2aysp5/

Word Count: 167 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 17:36:51
/r/INAT/comments/zz505a/revshare_looking_for_2d_artist_to_collaborate_with/j29fmex/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 11:41:17
/r/INAT/comments/zz2ynv/rev_share_writer_needed/j293asr/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 10:18:14
/r/INAT/comments/zz2w6w/in_need_of_a_story_writer/j292vmd/

Word Count: 248 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 10:15:14
/r/INAT/comments/zyyjxf/im_looking_for_a_writer/j28fc0j/

Word Count: 56 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 30, 2022 06:42:25
/r/INAT/comments/zypvv8/offering_free_graphic_design_for_games/j2788um/

Word Count: 38 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 22:38:46
/r/INAT/comments/zynbdq/hobby_seeking_a_small_team_for_2d_monlike_jam_game/j26s894/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 20:41:22
/r/INAT/comments/zymsyn/hobby_were_a_new_studio_and_we_need_a_2d_artist/j26p8dm/

Word Count: 118 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 20:19:41
/r/INAT/comments/zyiykv/i_need_artists_for_my_indie_td_game_not_paid/j262vvf/

Word Count: 6 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 17:43:15
/r/INAT/comments/zyfcbl/hobby_lf_volunteer_work_for_first_project/j25hl1g/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 15:21:50
/r/INAT/comments/zy1bcn/artist_needed_for_visual_novel_dating_sim/j239xmc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 04:38:21
/r/INAT/comments/zy172i/hobby_or_revshare_looking_for_like_minded_game/j239eb1/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 29, 2022 04:31:01
/r/INAT/comments/zxs441/hobby_or_revshare_im_a_game_design_student/j21yj15/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 20:49:22
/r/INAT/comments/zxqy0c/looking_for_a_team_for_any_upcoming_game_jams/j21rw8q/

Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 20:00:20
/r/INAT/comments/zxqwfe/paid_looking_for_an_animator_and_3d_modeller_to/j21ro3a/

Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 19:58:40
/r/INAT/comments/zxpde8/revshare_2d_game_artist_and_developer_looking_for/j21j36t/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 18:56:37
/r/INAT/comments/zxnuvi/rev_share_game_artist_and_developer_looking_for/j21am8o/

Word Count: 224 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 17:57:15
/r/INAT/comments/zxm2fn/music_available/j210oa4/

Word Count: 121 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 16:48:12
/r/INAT/comments/zxhikd/rev_share_programmer_needed_for_unity_project/j209qgl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 13:50:25
/r/INAT/comments/zxgtw9/rev_share_programmer_needed_for_unity_project/j205o2q/

Word Count: 113 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 13:23:44
/r/INAT/comments/zx7rmh/revshare_rpg_gacha_game_for_androidios/j1ysddl/

Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 06:57:16
/r/INAT/comments/zx5z0r/game_development/j1yk355/

Word Count: 59 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 05:06:32
/r/INAT/comments/zx3bth/hobby_looking_for_unity_vr_programmer_to_help/j1y7xd7/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 28, 2022 02:18:45
/r/INAT/comments/zwuy7l/for_hire_experienced_pixel_artist/j1ww63k/

Word Count: 4 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 27, 2022 19:19:50
/r/INAT/comments/zw9ckk/programmer_with_custom_engine_openminded_towards/j1the9h/

Word Count: 151 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 27, 2022 01:58:42
/r/INAT/comments/zvz4wr/hobby_for_free_amateur_composer_music_designer/j1rx268/

Word Count: 95 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 26, 2022 17:42:02
/r/INAT/comments/zvxs2o/hobby_for_free_hello_i_am_a_17_year_old_amateur/j1rpeja/

Word Count: 33 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 26, 2022 16:44:00
/r/INAT/comments/zvvpfj/hobby_pokemon_style_game_jam_looking_for_team/j1rdd4h/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 26, 2022 15:13:17
/r/INAT/comments/zvrhra/offering_digital_help/j1qng1g/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 26, 2022 12:04:50
/r/INAT/comments/zvn2yb/hobbyrevshare_3d_side_scroll_beat_em_up/j1pxc1g/

Word Count: 93 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 26, 2022 08:26:01
/r/INAT/comments/zvg3zv/hi_im_an_artist_and_am_willing_to_do_free_texture/j1ozofh/

Word Count: 37 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 26, 2022 00:37:29
/r/INAT/comments/zvfaop/hobby_music_producer_looking_for_an_artist_for_my/j1ov1p2/

Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 25, 2022 23:47:47
/r/INAT/comments/zvf3wc/paid_english_bengali_translator_for_hire/j1otwtt/

Word Count: 83 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 25, 2022 23:36:26
/r/INAT/comments/zvatwx/experienced_team_looking_for_add_members_for_a/j1o402w/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 25, 2022 19:36:56
/r/INAT/comments/zv0c0h/new_composer_looking_for_work/j1m9jpb/

Word Count: 101 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 25, 2022 10:39:54
/r/INAT/comments/zuytbl/hobbyrevshare_it_takes_crazy_team_members_to_make/j1m09yp/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 25, 2022 09:11:31
/r/INAT/comments/zuj1xj/paidrevshare_looking_for_contributors_multiple/j1jh4ow/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 24, 2022 16:19:32
/r/INAT/comments/ztv0im/hobby_looking_to_get_to_know_devs_journalism/j1fgw0l/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:51:54
/r/INAT/comments/ztuuh7/hobby_looking_to_get_to_know_devs_journalism/j1ffwtb/

Word Count: 130 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:44:13
/r/INAT/comments/ztulzi/hobby_looking_to_get_to_know_devs_journalism/j1fekdh/

Word Count: 84 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:33:13
/r/INAT/comments/ztujx3/lets_make_an_artistic_game_together/j1fe9dt/

Word Count: 117 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:30:33
/r/INAT/comments/zttntw/hobby_software_that_makes_3d_faces_from_photos_to/j1f9c3v/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 16:52:31
/r/INAT/comments/ztmnz7/dialogue_writer_and_narrative_designer_looking/j1e4qi6/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 12:11:00
/r/INAT/comments/ztgzmm/paid_marketing_artist_needed_for_banner_character/j1dh267/

Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 09:24:53
/r/INAT/comments/ztcva0/hobby_ue5_dev/j1cykmt/

Word Count: 147 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 06:16:05
/r/INAT/comments/ztcjld/hobby_unreal_engine_blueprint_dev/j1cx3ef/

Word Count: 112 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 05:56:24
/r/INAT/comments/zt81kx/i_briefly_studied_design/j1cak03/

Word Count: 25 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 23, 2022 01:07:25
/r/INAT/comments/zt3lii/rev_share_lead_programmer_wanted_for_economic_sim/j1bihm3/

Word Count: 3 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 21:01:56
/r/INAT/comments/zsuw1v/hobbyrevshare_looking_for_animators_and_unity/j1a1bps/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 14:42:22
/r/INAT/comments/zss5iy/looking_for_3d_artist/j19jsi2/

Word Count: 207 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 12:48:18
/r/INAT/comments/zso5cu/paid_2d_artist_needed_for_tower_defence_game/j18uzzs/

Word Count: 203 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 10:04:51
/r/INAT/comments/zsni9f/paid_looking_for_freelance_2d_artist_with/j18r301/

Word Count: 112 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 09:35:50
/r/INAT/comments/zsn3vk/first_project/j18opdu/

Word Count: 66 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 09:17:30
/r/INAT/comments/zsh7uj/lf_pixelartist_paid_and_or_revshare_for_awesome/j17w1z4/

Word Count: 231 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:50:08
/r/INAT/comments/zsh6jv/lf_pixelartist_paid_and_or_revshare_for_awesome/j17vvrn/

Word Count: 231 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:47:48
/r/INAT/comments/zsh0a0/lf_pixelartist/j17v3t7/

Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:37:07
/r/INAT/comments/zsgyq3/lf_pixelartist_paid_and_or_revshare_for_awesome/j17uwl6/

Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:34:27
/r/INAT/comments/zsgunu/lf_pixelartist_paid_and_or_revshare_for_awesome/j17ue8o/

Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:27:27
/r/INAT/comments/zsd8ba/help_wanteddd/j17etoi/

Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 22, 2022 00:20:39
/r/INAT/comments/zs28xa/hobby_2d_roguelike_rpg_looking_for_pixel_artists/j15udz2/

Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 21, 2022 16:55:41
/r/INAT/comments/zs22ju/hobby_ttrpg_need_cowriter_and_cogm_for/j15tn9s/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 21, 2022 16:50:41
/r/INAT/comments/zrbiod/hobby_idk_how_profolios_works_so_all_i_have_is/j12nsdh/

Word Count: 115 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 21, 2022 00:34:39
/r/INAT/comments/zrbeng/hobby_idk_how_profolios_works_so_all_i_have_is/j12n7sr/

Word Count: 42 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 21, 2022 00:28:38
/r/INAT/comments/zraxlp/looking_for_a_team_to_create_3d_fps_police_sim/j12kr29/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 21, 2022 00:03:57
/r/INAT/comments/zraqp5/looking_for_a_team_to_help_create_a_3d_fps_police/j12jqvt/

Word Count: 161 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 23:54:17
/r/INAT/comments/zr84st/react_native_dev_immediate_availability_12k/j124w8y/

Word Count: 173 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 21:46:52
/r/INAT/comments/zr6y2v/hiring_devs/j11xtkf/

Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 20:52:10
/r/INAT/comments/zr6hbu/paid_hiring_someone_who_knows_the_flare_engine/j11v3yo/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 20:31:29
/r/INAT/comments/zr47nr/game_audio_mixingmastering/j11k3gs/

Word Count: 122 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 19:08:46
/r/INAT/comments/zr3to5/hobby_looking_for_a_team_to_make_a_storybased/j11hwyf/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 18:52:46
/r/INAT/comments/zr1g1l/hobby_unity_c_game_dev_here/j1145oc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 17:15:42
/r/INAT/comments/zqyox5/seeking_unreal_engine_programmer_for_scifi_shooter/j10no4k/

Word Count: 197 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 15:26:58
/r/INAT/comments/zqxmay/hiyaim_a_pixel_artist_and_animatori_like_to_do/j10gwnj/

Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:43:56
/r/INAT/comments/zqx72o/willing_to_work_for_free_technical_writercontent/j10e9tn/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:26:56
/r/INAT/comments/zqx4xk/willing_to_work_for_free_technical_writercontent/j10dx03/

Word Count: 143 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:24:36
/r/INAT/comments/zqwx9d/willing_to_work_for_free_technical_writercontent/j10clbd/

Word Count: 127 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:15:55
/r/INAT/comments/zqvh4y/looking_for_an_indie_dev_team_in_need_of_a_music/j103mzv/

Word Count: 94 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 13:18:53
/r/INAT/comments/zquinf/hobby_looking_for_team_for_fixedcam_survival/j0zxlxv/

Word Count: 185 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 12:40:31
/r/INAT/comments/zqixag/work_for_free_public_relations_expert_looking_for/j0y9nah/

Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 03:24:59
/r/INAT/comments/zqivu2/work_for_free_hi_im_a_public_relations_expert/j0y9h40/

Word Count: 6 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 03:22:39
/r/INAT/comments/zqi235/hobby_programmer_looking_for_artist_buddy/j0y618e/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 02:36:37
/r/INAT/comments/zqht90/hobby_programmer_looking_for_artist_buddy/j0y5195/

Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 02:23:37
/r/INAT/comments/zqhqh7/hobby_programmer_looking_for_artist_buddy/j0y4prw/

Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 02:19:37
/r/INAT/comments/zqgldy/willing_to_work_for_free_im_a_last_year/j0xztc5/

Word Count: 149 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 20, 2022 01:19:54
/r/INAT/comments/zqdco6/pixel_artist_looking_for_workim_great_at_monster/j0xjv2s/

Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 22:44:48
/r/INAT/comments/zqak6f/hiring_developers/j0x47td/

Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 20:44:03
/r/INAT/comments/zq82hx/request_would_someone_like_to_make_modified/j0wqurn/

Word Count: 147 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 19:02:39
/r/INAT/comments/zq7728/seek_artist_to_help_on_mobile_game_2d/j0wm6v1/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 18:28:17
/r/INAT/comments/zq6qzw/seeking_artist_to_help_with_mobile_game_2d/j0wjtzd/

Word Count: 235 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 18:10:57
/r/INAT/comments/zq6o4h/seeking_artist_to_help_with_mobile_game_2d/j0wjdca/

Word Count: 235 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 18:07:36
/r/INAT/comments/zq5yzt/looking_for_game_devs_revshare/j0wfie4/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 17:40:15
/r/INAT/comments/zq5c5g/roguelike_city_defense_game_in_need_of_motivated/j0wbwip/

Word Count: 75 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 17:14:54
/r/INAT/comments/zq4vct/hobby_programmer_looking_for_teammate_can_be/j0w9gea/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 16:57:54
/r/INAT/comments/zq4n6r/hobby_programmer_looking_for_a_teammate_can_be/j0w84uq/

Word Count: 149 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 16:48:53
/r/INAT/comments/zq49tr/looking_for_2d_artist_to_assist_with_ui_on_mobile/j0w61da/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 16:34:53
/r/INAT/comments/zpz3a8/hobby_animator_needed_to_do_sprite_animations/j0vbt68/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 13:17:04
/r/INAT/comments/zpy6p4/hobby_need_an_animator_to_do_a_few_sprite/j0v6s5k/

Word Count: 90 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 12:44:23
/r/INAT/comments/zpxk8z/freelance_game_design_for_board_and_card_games/j0v376l/

Word Count: 106 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 12:21:22
/r/INAT/comments/zpqflt/experienced_pixel_artist_looking_for_work/j0u250d/

Word Count: 127 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 07:36:31
/r/INAT/comments/zpnns3/experienced_pixel_artist_looking_for_work/j0tqnop/

Word Count: 67 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 05:07:25
/r/INAT/comments/zpnavm/looking_for_a_story_writer_or_programmer_to_work/j0tp6sb/

Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 04:45:44
/r/INAT/comments/zpn7is/hobbyrevshare_looking_for_a_unity_developer_to/j0tosg3/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 19, 2022 04:39:44
/r/INAT/comments/zpgf81/hobby_ttrpg_need_a_cowritercogm_for_an_adventure/j0sr1y2/

Word Count: 151 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 18, 2022 22:16:02
/r/INAT/comments/zpfixr/for_hire_3d_artist_looking_for_projects_very/j0slwpy/

Word Count: 61 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 18, 2022 21:33:21
/r/INAT/comments/zpe3mn/hobby_looking_for_scripter_for_a_new_red_dead/j0sda6e/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 18, 2022 20:24:38
/r/INAT/comments/zp55w3/fame_voice_actor_needed_for_hobby_project/j0qrdbq/

Word Count: 114 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 18, 2022 13:43:43
/r/INAT/comments/zp4xf8/paiduk_onlyunreal_engine_blueprint_developer/j0qpn2t/

Word Count: 94 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 18, 2022 13:33:03
/r/INAT/comments/zowca4/revshare_experienced_unity_developer_team_leader/j0p7m0c/

Word Count: 67 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 18, 2022 06:15:06
/r/INAT/comments/zomxir/revshare_coworkers_needed/j0ns6c7/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 20:54:19
/r/INAT/comments/zoj2e9/i_have_an_idea_but_i_need_a_small_development_team/j0n6wv1/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 18:07:13
/r/INAT/comments/zoipyj/looking_for_a_small_development_team/j0n4v83/

Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 17:51:54
/r/INAT/comments/zohyh0/paid_experient_pixel_artist_animator_thayson/j0n0hg9/

Word Count: 73 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 17:19:31
/r/INAT/comments/zoege7/making_a_roblox_game_developer_studio_revshare/j0mfapt/

Word Count: 125 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 14:49:25
/r/INAT/comments/zodocg/making_a_roblox_game_development_studio_revshare/j0mad2o/

Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 14:15:04
/r/INAT/comments/zodgaf/starting_a_roblox_game_group/j0m8w3y/

Word Count: 29 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 14:05:04
/r/INAT/comments/zod8uc/showcase_your_low_poly_work/j0m7lcw/

Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 13:56:03
/r/INAT/comments/zobflh/paid_playtester_needed_to_validate_game_idea_15/j0lvslj/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 12:35:00
/r/INAT/comments/zob9ju/paid_playtester_needed_to_validate_game_idea_15/j0luplo/

Word Count: 124 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 12:27:20
/r/INAT/comments/zo71un/hobby_revshare_3d_unity_or_ue_seeking_a_developer/j0l4nqa/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 09:09:32
/r/INAT/comments/zo37ni/hobby_looking_for_people_in_any_kind_of/j0kkld9/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 05:07:03
/r/INAT/comments/zo35s0/hobby_looking_for_people_in_any_kind_of/j0kkbt0/

Word Count: 221 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 05:03:23
/r/INAT/comments/zo00ip/i_am_looking_to_create_an_open_world_game_that/j0k4e8t/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 01:28:02
/r/INAT/comments/znzln3/looking_to_start_up_a_team_looking_to_make_an/j0k2592/

Word Count: 226 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 17, 2022 01:01:42
/r/INAT/comments/znv38a/hobby_unity_looking_for_collaborators_for_stardew/j0jajkk/

Word Count: 98 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 20:44:30
/r/INAT/comments/znsamk/hobby_programmer_looking_for_small_projects_to/j0itee8/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 18:27:05
/r/INAT/comments/znrjvf/hobby_revshare_unity_narrative_writer_and_3d/j0iowfm/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 17:53:24
/r/INAT/comments/znqdat/sort_of_but_not_really_paid_or_revshare_or_hobby/j0ihvf5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 17:02:02
/r/INAT/comments/znpdyp/paidrevshareneed_main_menu_designed_w_2d/j0ibpr8/

Word Count: 140 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 16:18:40
/r/INAT/comments/znlsc5/hobby_looking_for_writers_for_existential/j0hoi15/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 13:41:34
/r/INAT/comments/znf5py/dark_fantasy_turnbased_rpg_is_looking_for/j0gh7zr/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 08:51:43
/r/INAT/comments/zneyj8/hobbypassion_project/j0gg1i3/

Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 08:42:03
/r/INAT/comments/znc149/searching_for_a_team/j0g0m4q/

Word Count: 179 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 06:00:37
/r/INAT/comments/znaikj/full_stack_web_developer_and_web_designer_looking/j0ft93q/

Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 04:15:53
/r/INAT/comments/zn9l9t/hobbyrevshare_new_indie_game_studio_looking_for/j0fok5d/

Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 16, 2022 03:10:10
/r/INAT/comments/zn4bsv/2d_puzzle_game/j0ettxf/

Word Count: 148 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 22:00:49
/r/INAT/comments/zn0sw9/3d_backrooms_game_devs_needed/j0e6wj4/

Word Count: 234 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 19:08:21
/r/INAT/comments/zn0pmu/backrooms_videogame_developers_needed_78/j0e6chp/

Word Count: 176 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 19:04:20
/r/INAT/comments/zn07x3/3d_backrooms_game_developers_needed/j0e3bvo/

Word Count: 109 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 18:42:40
/r/INAT/comments/zmzdw0/revsharelooking_for_3d_modelers_or_2d_sprite/j0dys01/

Word Count: 151 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 18:10:18
/r/INAT/comments/zmxbzj/unityhobbyprogrammer_looking_for_2d_artist_to/j0do2em/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 16:57:35
/r/INAT/comments/zmorpe/hobby_football_game_in_unity/j0c59qh/

Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 11:06:20
/r/INAT/comments/zml8vy/hobby_looking_for_peer_in_game_development/j0bk6tl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 08:36:34
/r/INAT/comments/zmju79/hobby_looking_for_someone_to_share_coding/j0bcfu2/

Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 07:25:11
/r/INAT/comments/zmjnzy/for_hire_unreal_environment_designer_lighting/j0bbhzq/

Word Count: 69 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 07:15:30
/r/INAT/comments/zmizp9/revshare_game_dev_team/j0b7zo4/

Word Count: 84 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 06:36:29
/r/INAT/comments/zmi28p/hello_i_am_a_concept_artist_i_will_draw/j0b3hh1/

Word Count: 11 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 05:38:26
/r/INAT/comments/zmhim5/for_hire_senior_unreal_game_developer/j0b0wvm/

We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 199 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 05:02:05
/r/INAT/comments/zmhc1e/so_i_want_to_create_fnafverse_game/j0b03ix/

Word Count: 15 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 04:50:24
/r/INAT/comments/zmh5ke/for_hire_senior_unreal_game_developer/j0azbhr/

Word Count: 149 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 04:39:04
/r/INAT/comments/zmh4wl/paidrevshare_looking_for_team_to_help_with/j0az816/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 15, 2022 04:37:44
/r/INAT/comments/zm9jqt/discord_rpg_huge_project/j09susa/

Word Count: 104 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 21:22:05
/r/INAT/comments/zm8xao/for_hire_voiceover_talent_for_your_indie_game/j09ow8h/

Word Count: 107 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 20:53:04
/r/INAT/comments/zm73mq/hobby_2d_futuristic_sci_fi_card_game_action_hybrid/j09dt9r/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 19:29:35
/r/INAT/comments/zm3dxb/hobby_rts_project_studydeveloper_partner/j08rqcy/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:53:29
/r/INAT/comments/zm34cg/hobby_rts_study_project_repost/j08q35l/

Word Count: 132 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:42:49
/r/INAT/comments/zm2rxi/revshare_supremacy_1914_based_game_without_p2w/j08nyk5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:29:08
/r/INAT/comments/zm2iel/rts_unity_game_study_partner/j08mau7/

Word Count: 68 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:18:48
/r/INAT/comments/zm1vug/revsharepaid3d_modeler_wanted_for_a_game_prototype/j08i5mt/

Word Count: 140 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 15:52:47
/r/INAT/comments/zlx8db/paid_looking_for_a_2d_roguelike_gamedev/j07nr92/

Word Count: 216 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 12:41:59
/r/INAT/comments/zlvyid/dreadlife_horror_game_game_developers_needed/j07ftyz/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 11:51:38
/r/INAT/comments/zlvmei/paid_unity_tilebased_strategy_gamedev_needed/j07dp4y/

Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 11:37:57
/r/INAT/comments/zls5td/for_hire_3d_modeling_artist/j06tfgx/

Word Count: 89 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 09:19:52
/r/INAT/comments/zlr6h6/for_hire_unity_game_developer_looking_for_a_job/j06o4zd/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 08:39:10
/r/INAT/comments/zloytm/hey_looking_for_people_to_help_me_make_a_game/j06d7g6/

Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 06:51:46
/r/INAT/comments/zllsg1/hobby_looking_for_any_volunteers/j05yzz8/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 03:37:58
/r/INAT/comments/zlkj52/hobby_looking_for_anyone_willing_to_join/j05t107/

Word Count: 146 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 02:18:35
/r/INAT/comments/zljsq5/for_hire_2d_artist_concept_artistillustrator/j05phel/

Word Count: 86 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 01:35:14
/r/INAT/comments/zljot6/for_hire_2d_artist_illustratorconcept_artist/j05oxyc/

Word Count: 82 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 01:28:54
/r/INAT/comments/zljize/for_hire_2d_artist_illustrationconcept_art/j05o4vy/

Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 14, 2022 01:19:33
/r/INAT/comments/zlfa16/c_programmer_looking_for_artist_partner/j050l74/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 21:47:45
/r/INAT/comments/zlf4ef/c_programmer_looking_for_artist_partner/j04zmq6/

Word Count: 146 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 21:40:25
/r/INAT/comments/zlco1d/wanted_modders_and_composers_that_love_rhythm/j04li7h/

Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 19:53:55
/r/INAT/comments/zlcdm7/revshare_supremacy_1914wwiimodern_daymedieval/j04jrwd/

Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 19:41:14
/r/INAT/comments/zl8mra/hobby_looking_for_absolute_beginners_to_learn/j03y6lg/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 17:10:48
/r/INAT/comments/zl7vgu/dreadlife_horror_game_game_developers_needed/j03toxq/

Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 16:41:47
/r/INAT/comments/zl5kf8/ue4_looking_for_3d_character_artist_scifi/j03ewof/

Word Count: 144 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 15:12:03
/r/INAT/comments/zl1mnn/hobby_solo_dev_looking_for_a_team/j02q0jv/

Word Count: 114 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 12:38:17
/r/INAT/comments/zkwsvf/looking_for_a_writer/j01x32q/

Word Count: 60 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 09:16:29
/r/INAT/comments/zkvzw6/hobby_solo_dev3d_artist_looking_for_projectteam_ue/j01sgs0/

Word Count: 219 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 08:40:07
/r/INAT/comments/zksjvq/paidrevshare_looking_for_a_pixel_artist_for_my_rpg/j01astd/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 05:33:00
/r/INAT/comments/zkscch/paidrevshare_looking_for_a_pixel_artist_for_an_rpg/j019sgk/

Word Count: 102 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 05:18:40
/r/INAT/comments/zksbp5/offering_to_compose_soundtracksmusic_providing/j019px1/

Word Count: 99 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 05:17:40
/r/INAT/comments/zkruom/paid_in_future_looking_for_a_3d_animator_to_do/j017g8m/

Word Count: 241 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 04:45:59
/r/INAT/comments/zkrt2e/paid_in_future_looking_for_a_3d_animator_to_do/j0178f1/

Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 04:42:58
/r/INAT/comments/zkrse8/revsharepaid_3d_animator_looking_to_work_for_free/j01754e/

Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 04:41:38
/r/INAT/comments/zkqqin/paid_in_future_looking_for_a_3d_animator_to_do/j01290a/

Word Count: 166 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 03:31:36
/r/INAT/comments/zkqiqx/looking_for_a_3d_animator_to_create_first_person/j01193x/

Word Count: 28 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 03:17:55
/r/INAT/comments/zko4w7/iso_8bit_style_game_developer/j00qawr/

Word Count: 60 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 13, 2022 01:01:30
/r/INAT/comments/zkm2fp/music_for_games_film_ads_etc_link_for_the_catalog/j00fvjz/

Word Count: 4 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 23:19:26
/r/INAT/comments/zkl1ut/google_play_analytics/j00a15r/

Word Count: 64 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 22:31:05
/r/INAT/comments/zkkrww/30_revshare_3d_modeler_needed_for_arpg/j008fjl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 22:18:24
/r/INAT/comments/zkdxw9/hobby_recruitment_of_a_team_of_enthusiasts_to/izz5kxk/

Word Count: 94 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 17:33:36
/r/INAT/comments/zkdful/revsharepaid_composer_looking_for_projects_to/izz34ja/

Word Count: 130 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 17:16:36
/r/INAT/comments/zkc9tq/for_hire_3d_animator_attack_animations/izywsxe/

Word Count: 91 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 16:34:54
/r/INAT/comments/zkb35a/revsharepaidlooking_for_3d_artist_stylized_look/izyq5k8/

Word Count: 180 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 15:52:33
/r/INAT/comments/zk83em/pixel_artist_i_am_looking_for_a_person_who_knows/izy967r/

Word Count: 80 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 14:04:49
/r/INAT/comments/zk5i7g/hobby_looking_for_game_developers_to_make_music/izxulhv/

Word Count: 127 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 12:33:05
/r/INAT/comments/zk53b2/hey_need_some_on_to_help_with_game_from_map_level/izxsahf/

Word Count: 136 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 12:18:25
/r/INAT/comments/zk1x30/hobby_narrative_designerwriter_editor/izxatxg/

Word Count: 40 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 10:21:00
/r/INAT/comments/zjvhdk/unity_developer_programmer_gameplay_logic_ai_game/izwi7dp/

Word Count: 102 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 12, 2022 05:48:30
/r/INAT/comments/zj0lj9/hobbyportfolio_malignant_game/izt2m29/

Word Count: 158 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 11, 2022 12:26:24
/r/INAT/comments/zitxwv/uev_revshare_50_programmer_arpg_programmer/izsd4bk/

Word Count: 81 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 11, 2022 09:23:37
/r/INAT/comments/zisyry/looking_for_a_2d_artist_to_join_a_small_game/izs9qvc/

Word Count: 121 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 11, 2022 08:56:56
/r/INAT/comments/zis3bf/looking_for_a_2d_artist_to_join_a_small_game/izs6vnc/

Word Count: 105 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 11, 2022 08:31:55
/r/INAT/comments/ziocd4/looking_for_an_additional_programmer/izruwtq/

Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 11, 2022 06:16:10
/r/INAT/comments/ziix4y/im_a_3d_generalist_designer_looking_to/izrcj2c/

Word Count: 164 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 11, 2022 01:56:40
/r/INAT/comments/zibgd3/pixel_artist_looking_to_make_art_for_your_game/izqifr1/

Word Count: 110 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 21:25:10
/r/INAT/comments/zi6mi9/20_years_of_esoteric_research_led_me_to_conceive/izpu4pe/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 18:07:26
/r/INAT/comments/zi6jsa/looking_for_partner_or_small_team/izptqeh/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 18:04:26
/r/INAT/comments/zi5ae8/looking_for_a_partner_or_small_team/izpn46u/

Word Count: 160 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 17:13:44
/r/INAT/comments/zi47t8/looking_for_artist_to_hire_or_share_revenue_for/izphdxx/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 16:32:03
/r/INAT/comments/zhzg8q/lets_make_and_indie_game_studio_new_project/izopm8k/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 13:21:15
/r/INAT/comments/zhz78f/hobby_lets_start_and_indie_game_studio_looking/izoo526/

Word Count: 199 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 13:10:55
/r/INAT/comments/zhyqx0/anyone_wanna_make_a_game/izoljyc/

Word Count: 91 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 12:53:14
/r/INAT/comments/zhyh1q/hobby_project_starting_to_get_back_into_game_dev/izojv60/

Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 12:42:13
/r/INAT/comments/zhtu9l/hobbywriter_looking_for_projects/iznsvps/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 09:26:26
/r/INAT/comments/zhs86m/looking_for_team_to_make_games_for_portoflio/iznkqk4/

Word Count: 178 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 08:11:43
/r/INAT/comments/zhqxvi/devs_and_3d_modeler_needed/iznewdr/

Word Count: 68 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 07:04:40
/r/INAT/comments/zhqv9h/developers_needed_and_a_3d_modeler/iznels2/

Word Count: 65 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 07:00:40
/r/INAT/comments/zhoswj/help_needed/izn6rjm/

Word Count: 98 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 05:09:56
/r/INAT/comments/zhkisi/hobby_want_to_work_on_a_sniperparkour_style/izmocm5/

Word Count: 237 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 10, 2022 00:59:07
/r/INAT/comments/zhf617/hobbyrevshare_we_need_a_magic_wand_guy_andor/izlv5hn/

Word Count: 243 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 20:31:56
/r/INAT/comments/zhezl0/hobbyrevshare_we_need_a_magic_wand_guy_and/izlu7tt/

Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 20:24:16
/r/INAT/comments/zh8uex/hobbyist_or_revshare_programmer_wanted_to/izkvjuk/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 16:11:03
/r/INAT/comments/zh8sl2/hobbyist_or_revshare_programmer_wanted_to/izkv8i7/

Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 16:09:03
/r/INAT/comments/zh8o5o/hobbyist_or_revshare_programmer_wanted_to/izkucvn/

Word Count: 232 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 16:03:43
/r/INAT/comments/zh83hw/hobbyist_revshare_artist_looking_for_a_programmer/izkqr1q/

Word Count: 160 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 15:40:42
/r/INAT/comments/zh7p5r/artist_looking_for_programmer_to_collaborate_on_a/izkoano/

Word Count: 106 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 15:24:41
/r/INAT/comments/zh5ga8/hobby_fan_game_wanna_make_a_pokemon_inspired_game/izkb1p0/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 13:56:38
/r/INAT/comments/zh2k8l/paid_looking_for_an_individual_experienced/izjt5wt/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 12:05:33
/r/INAT/comments/zh25sa/paid_looking_for_individual_experienced_in/izjqn61/

Word Count: 207 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 11:49:32
/r/INAT/comments/zgthwn/unity_programmer_looking_for_some_small_paid_task/izihtyv/

Word Count: 121 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 9, 2022 05:23:57
/r/INAT/comments/zgekle/need_help_making_a_app_game_3rd_person/izgh5fn/

Word Count: 38 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 17:49:10
/r/INAT/comments/zgdse4/hobbyrevshare_team_needed/izgd6gc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 17:21:29
/r/INAT/comments/zg9qqh/paid_hobby_rev_share_what_does_true_freedom_look/izfrxyk/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 15:01:24
/r/INAT/comments/zg7skw/paid_programmer_needed_for_game_demo/izfhsrw/

Word Count: 195 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 13:55:21
/r/INAT/comments/zg76tm/paid_3d_character_models_horrorps1_demakelow_poly/izfeiuc/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 13:34:20
/r/INAT/comments/zg6qr2/paid_looking_for_a_couple_3d_models_lowpoly_ps1/izfc72m/

Word Count: 173 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 13:19:20
/r/INAT/comments/zg61sg/looking_for_a_pixel_artist_for_collaboration_on_a/izf85nm/

Word Count: 101 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:52:59
/r/INAT/comments/zg5vdt/looking_for_a_pixel_artist_to_collaborate_on_a/izf742r/

Word Count: 58 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:46:18
/r/INAT/comments/zg5gew/for_hire_male_voice_acting_voiceovers_ready_to/izf4m3u/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:30:18
/r/INAT/comments/zg56gy/for_hire_male_voice_acting_and_voiceovers_ready/izf2xrr/

Word Count: 96 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:19:37
/r/INAT/comments/zg51kd/fore_hire_male_vocalist_for_voiceovers_voice/izf22iz/

Word Count: 106 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:14:17
/r/INAT/comments/zg50tc/revshare_or_hobby_game_developer_looking_for_2d/izf1wqq/

Word Count: 165 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:13:17
/r/INAT/comments/zg4aso/pixel_art_dragnarock/izexoav/

Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 11:45:56
/r/INAT/comments/zg2r6y/hobby_looking_for_pixel_artist_to_help_with_2d/izepiiw/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 8, 2022 10:51:54
/r/INAT/comments/zfpaxh/amateur_composer_looking_for_opportunities_paid/izczmqd/

Word Count: 115 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 23:47:08
/r/INAT/comments/zfne03/for_hire_writer_and_narrative_designer_looking/izcplp9/

Word Count: 148 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 22:21:25
/r/INAT/comments/zff93n/finding_dev_team_supporting_game_in_development/izbh8e7/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 16:55:07
/r/INAT/comments/zfeskz/joining_a_game_dev_team_possibly_supporting_game/izbetma/

Word Count: 210 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 16:39:26
/r/INAT/comments/zfe2m5/looking_for_independent_game_developers/izbb8fn/

Word Count: 102 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 16:14:25
/r/INAT/comments/zfbu1y/i_need_a_2d_graphic_designer_paid/izazm4k/

Word Count: 37 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 14:58:22
/r/INAT/comments/zf3lxn/looking_for_begginers_in_3d/iz9t1ex/

Word Count: 228 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 10:16:51
/r/INAT/comments/zf2y54/for_hire_looking_for_voice_acting_work_will_work/iz9p907/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 09:49:50
/r/INAT/comments/zf2rn9/for_hire_looking_for_voice_acting_work_will_work/iz9o7ar/

Word Count: 103 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 09:42:10
/r/INAT/comments/zeyss1/hobby_3d_artist_looking_to_expand_portfolio/iz93g40/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 06:26:22
/r/INAT/comments/zeyay6/hobby_or_paid_3d_artist_looking_to_expand/iz91fpw/

Word Count: 144 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 05:59:01
/r/INAT/comments/zey1m7/hobby_paid_3d_artist_looking_to_expand_portfolio/iz90cex/

Word Count: 123 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 05:43:20
/r/INAT/comments/zet2g3/revshare_30_programmers_3d_modelers_needed_for/iz8d2lu/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 7, 2022 00:28:48
/r/INAT/comments/zepong/paidindiehobby_looking_for_a_pixel_artist_for_our/iz7ss3p/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 21:32:21
/r/INAT/comments/zepcoi/paid_looking_for_people_that_can_help_me_build_a/iz7qokc/

Word Count: 105 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 21:16:20
/r/INAT/comments/zep5q9/paidindie_looking_for_a_pixel_artist_for_a/iz7pezv/

Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 21:06:41
/r/INAT/comments/zeo5ay/seeking_artist_to_form_2_person_team_for_mobile/iz7j2gz/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 20:17:58
/r/INAT/comments/zej26e/i_need_a_pixel_artist/iz6pitp/

Word Count: 37 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:44:45
/r/INAT/comments/zej0l0/paid_hiring_need_someone_who_knows_the_corgi/iz6p9mn/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:43:05
/r/INAT/comments/zeiwxa/paid_hiring_someone_who_knows_the_corgi_engine/iz6onrh/

Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:39:05
/r/INAT/comments/zei38m/paid_hiring_someone_who_knows_the_corgi_engine/iz6jom9/

Word Count: 93 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:06:44
/r/INAT/comments/zeglix/looking_for_scrip_and_game_developers_to_help/iz6agvm/

Word Count: 22 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 15:08:21
/r/INAT/comments/zeg8bc/the_labyrinth_minecraft_1182_horror_map_with/iz68dvu/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 14:55:01
/r/INAT/comments/zece2i/10_years_game_developer_needs_teammates_for/iz5k8kl/

Word Count: 41 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 12:21:55
/r/INAT/comments/zeba44/looking_for_a_team_of_begginers/iz5dhm8/

Word Count: 97 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 11:37:53
/r/INAT/comments/ze7f2t/revshare_30_programmers_3d_modelers_needed_for/iz4r38c/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 08:55:47
/r/INAT/comments/ze30w1/revshare_30_programmers_3d_modelers_needed_for/iz497td/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 05:37:39
/r/INAT/comments/ze1avi/writers_needed_for_nice_novel_game/iz43k2p/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 04:10:15
/r/INAT/comments/ze175y/writers_needed_for_nice_game/iz438ij/

Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 6, 2022 04:05:15
/r/INAT/comments/zdpinj/revshare_20_programmer_3d_modeler_needed_for_orpg/iz2m680/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 19:26:54
/r/INAT/comments/zdkxi9/revshare_20_programmer_3d_modeler_needed_for_orpg/iz1ztoi/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 16:46:51
/r/INAT/comments/zdjozl/is_there_anyone_willing_to_create_a_new_genre_of/iz1tqt5/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 16:06:30
/r/INAT/comments/zdc0lc/1314_and_want_to_make_a_game/iz0oz96/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 11:44:59
/r/INAT/comments/zdbfbz/1314_and_want_to_make_a_game/iz0lwfe/

Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 11:24:19
/r/INAT/comments/zdb913/1314_and_want_to_make_a_game/iz0kzw9/

Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 11:18:18
/r/INAT/comments/zd74f1/looking_for_an_artist/iz00q59/

Word Count: 98 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 08:45:33
/r/INAT/comments/zd4mox/music_composer_and_producer/iyzp6nb/

Word Count: 72 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 06:43:08
/r/INAT/comments/zd4h3c/music_composer_and_producer/iyzojqz/

Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 06:34:47
/r/INAT/comments/zd3r6j/voice_actoractress_needed_destination_unknown/iyzlpl3/

Word Count: 204 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 05:55:45
/r/INAT/comments/zd1xwo/hobbylooking_for_3d_tech_artist_for_edu_anim_proj/iyzem7j/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 04:07:21
/r/INAT/comments/zcy6g5/need_a_team_for_a_hololive_fighting_game/iyyyotl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 00:36:52
/r/INAT/comments/zcxzke/need_a_team_for_a_hololive_fighting_game/iyyxqhc/

Word Count: 83 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 5, 2022 00:26:32
/r/INAT/comments/zcwke6/3d_artist/iyyqenl/

Word Count: 12 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 23:15:49
/r/INAT/comments/zcu3cd/seeking_artist_to_help_with_a_fairly_simple_2d/iyydbt6/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 21:27:05
/r/INAT/comments/zctzq2/seeking_artist_to_help_with_a_fairly_simple_2d/iyyctjg/

Word Count: 216 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 21:23:04
/r/INAT/comments/zcm33k/im_in_search_of_at_least_2_more_writers_for_my/iyx7dcn/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 16:20:54
/r/INAT/comments/zckr1k/hobby_work_would_like_to_team_up_with_a_3d_artist/iywzrwl/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 15:33:13
/r/INAT/comments/zckjjw/hobby_work_would_like_to_team_up_with_a_3d_artist/iywyjkz/

Word Count: 235 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 15:25:32
/r/INAT/comments/zck9pf/searching_for_storyevent_writers/iywwwy3/

Word Count: 44 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 15:15:32
/r/INAT/comments/zchexl/want_to_help_with_some_testing_games/iywgb0x/

Word Count: 60 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 13:30:48
/r/INAT/comments/zceqqj/c_volunteers_needed_for_world_war_ii_online/iyw1nkd/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 11:52:45
/r/INAT/comments/zcdbur/hobby_looking_for_artists_programmers_andor_game/iyvu3y8/

Word Count: 222 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 10:59:22
/r/INAT/comments/zccv2t/volunteer_c_coders_needed_for_wwii_mmofps/iyvriod/

Word Count: 205 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 10:40:42
/r/INAT/comments/zc9pt0/hello_everyone/iyvbpjt/

Word Count: 71 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 08:22:57
/r/INAT/comments/zc6qxu/hobbyportfolio_are_you_into_arpgs_forming_a_small/iyuzzkz/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 05:52:51
/r/INAT/comments/zc5sw7/revshare_top_down_shooter_needs_more_members/iyuwaxs/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 04:58:49
/r/INAT/comments/zc5nm7/revshare_top_down_shooter_needs_more_members/iyuvmqq/

Word Count: 152 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 04:48:49
/r/INAT/comments/zc4xll/help_decompile_old_disney_cd_game/iyusewp/

Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 4, 2022 04:01:07
/r/INAT/comments/zbunce/developer_looking_for_portfolio_work/iyt8ahy/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 18:51:47
/r/INAT/comments/zbuh21/developer_looking_for_portfolio_work/iyt7b37/

Word Count: 137 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 18:44:06
/r/INAT/comments/zbqcex/why_not_a_devcollab_gamejamteambuilding_website/iysjzlr/

Word Count: 13 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 15:52:12
/r/INAT/comments/zbouok/revshare_orpg_all_roles_needed/iysb1a9/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 14:50:50
/r/INAT/comments/zbo010/looking_for_partner_or_group_unity3d_game_dev/iys5wg1/

Word Count: 85 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 14:14:49
/r/INAT/comments/zbj8i6/hobby_porting_flashtrek_assault_to_godot_need_team/iyrblh4/

Word Count: 240 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 10:47:21
/r/INAT/comments/zbiyqg/revshare_deckbuilding_roguelike_with_a_medieval/iyr9wf7/

Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 3, 2022 10:35:21
/r/INAT/comments/zb4xka/revshare_long_project_learning_experience_newbies/iyp8fft/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 21:11:52
/r/INAT/comments/zb0mdy/paid_hiring_need_help_coding_simple_issuesfixes/iyoj85h/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 17:52:25
/r/INAT/comments/zb0ja1/paid_hiring_need_someone_to_code_simpleeasy/iyoitiz/

Word Count: 209 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 17:49:25
/r/INAT/comments/zavufe/rev_share_need_an_artist_andor_prompt_engineer/iynukd1/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 14:58:58
/r/INAT/comments/zavj13/paid_hiring_i_have_a_lot_of_little_issues_that/iynsp7s/

Word Count: 154 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 14:46:38
/r/INAT/comments/zarutt/hobby_looking_for_an_2d3d_artist_to_start/iyn761m/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 12:23:13
/r/INAT/comments/zaq4c1/scifi_game_needing_music_composer/iymwcyr/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 11:12:30
/r/INAT/comments/zapyct/looking_for_a_music_composerproducer/iymvcbr/

Word Count: 201 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 11:05:30
/r/INAT/comments/zalh3y/freelancing/iym6zuj/

Word Count: 81 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:56:43
/r/INAT/comments/zakume/hobby_visual_novel_needs_illustrators_and/iym4bvv/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:29:22
/r/INAT/comments/zakol2/looking_for_illustrators_and_programmers_for_a/iym3mme/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:21:42
/r/INAT/comments/zaki36/looking_for_illustrators_and_programmers_for_a/iym2y0t/

Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:14:02
/r/INAT/comments/zai1b8/paid_looking_for_3d_artist_to_make_me_a_bird_with/iyluaw1/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 05:19:37
/r/INAT/comments/zahyfx/paid_looking_for_3d_artist_to_make_me_a_bird_with/iylu1di/

Word Count: 86 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 05:15:37
/r/INAT/comments/zahjje/hobbyfor_hire_looking_for_ig_a_bunch_of_ppl/iylsqzb/

Word Count: 179 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 04:56:17
/r/INAT/comments/zae85t/hobbyrevshare_i_want_to_make_a_video_game/iylfbof/

Word Count: 185 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 2, 2022 01:48:09
/r/INAT/comments/zabnow/hobby_2d_game_engine_with_scripting_c17_sfml/iyl3nqn/

Word Count: 130 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 23:41:46
/r/INAT/comments/zaab52/hobbypassion_project/iykx189/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 22:43:41
/r/INAT/comments/za7ao4/game_development/iykhniw/

Word Count: 78 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 20:43:16
/r/INAT/comments/za6vqg/software_developer_looking_to_contribute_to_any/iykfkmh/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 20:26:56
/r/INAT/comments/za2173/paid_music_composer/iyjr8la/

Word Count: 131 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 17:24:28
/r/INAT/comments/za1msx/hobby_developer_seeking_a_designer_for/iyjpac2/

Word Count: 170 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 17:10:48
/r/INAT/comments/z9vb0w/im_finding_a_godot_team/iyiq6o8/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 13:24:22
/r/INAT/comments/z9swey/im_finding_a_godot_team/iyiclxd/

Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 11:56:39
/r/INAT/comments/z9r6j4/looking_to_build_a_dream_team/iyi285v/

Word Count: 61 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 10:47:36
/r/INAT/comments/z9mu1a/paid_we_are_looking_for_a_unity_programmer_to/iyhf0i8/

Word Count: 157 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 07:39:28
/r/INAT/comments/z9mqqz/paid_we_need_a_unity_programmer_to_make_tutorial/iyhekli/

Word Count: 1 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 07:34:48
/r/INAT/comments/z9hajb/hobbypaid_artist_for_monochrome_gameassets_wanted/iygqyqk/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on December 1, 2022 02:05:54
/r/INAT/comments/z9crn0/revsharegodot_programmer_seeking_partner_for_2d/iyg4qzx/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 22:23:25
/r/INAT/comments/z9ax21/hobbyrevsharegodot_programmer_seeking_partners/iyfuu8m/

Word Count: 145 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 21:06:22
/r/INAT/comments/z98awi/hobby_designer_programmer_seeking_artist_for_a/iyfgvzh/

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 19:17:17
/r/INAT/comments/z986by/hobby_designer_programmer_seeking_artist_whatever/iyfg90y/

Word Count: 239 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 19:12:17
/r/INAT/comments/z974hi/hobby_looking_for_an_art_lead_environmental/iyfas6z/

Word Count: 202 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 18:30:15
/r/INAT/comments/z96npo/looking_to_make_music_for_a_videogame_project/iyf8b88/

Word Count: 129 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 18:11:55
/r/INAT/comments/z969so/for_hire_3d_artist_looking_for_jobs/iyf6dhz/

Word Count: 93 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

Commented by /u/inat_bot in /r/INAT on November 30, 2022 17:57:54
/r/INAT/comments/z94xs1/looking_for_team_for_a_choose_your_own_adventure/iyezc3e/

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully findin