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Redditor Since September 3, 2019 (1,253 days old)
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I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 11:54:09Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 11:03:07Word Count: 139 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 11:03:07We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 75 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 10:59:27Word Count: 223 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 08:40:02I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 05:27:14Word Count: 99 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 05:12:54Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 01:03:25Word Count: 69 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 18:15:45I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 16:51:42I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 13:26:14Word Count: 115 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 13:02:53Word Count: 58 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 12:59:33Word Count: 140 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 11:26:49Word Count: 227 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 10:46:48I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 6, 2023 07:38:01Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 23:35:42Word Count: 69 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 20:35:56Word Count: 214 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 19:15:53Word Count: 57 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 18:33:11Word Count: 98 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 17:40:09Word Count: 47 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 17:17:08I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 16:29:26Word Count: 126 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 15:09:23Word Count: 123 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 15:05:03Word Count: 44 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 03:50:34Word Count: 137 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 5, 2023 03:28:33I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 20:11:17Word Count: 56 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 19:02:14Word Count: 42 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 18:49:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 15:44:28I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 14:47:45Word Count: 84 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 14:26:45I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 14:07:58Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 06:15:41I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 05:00:19I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 4, 2023 03:23:15Word Count: 141 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 18:00:15Word Count: 55 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 17:48:34Word Count: 32 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 17:39:34Word Count: 220 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 15:28:29Word Count: 176 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 15:22:49I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 13:46:59Word Count: 238 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 13:43:39Word Count: 135 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 13:37:18Word Count: 144 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 11:52:14I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 10:52:31I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 10:08:10I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:28:06Word Count: 232 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:25:26Word Count: 128 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:14:25Word Count: 87 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 08:09:45Word Count: 157 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:51:00Word Count: 102 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:45:39I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:31:59Word Count: 132 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 05:14:59Word Count: 31 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 04:50:17I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 02:14:24Word Count: 244 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 00:49:40Word Count: 38 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 00:08:59I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 3, 2023 00:04:38Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 23:45:58I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 19:09:27I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 14:42:36Word Count: 64 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 13:04:12Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 12:03:50Word Count: 33 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 11:24:28I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 2, 2023 02:07:06Word Count: 51 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 1, 2023 23:40:30Word Count: 203 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 1, 2023 15:49:13Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 1, 2023 15:33:33Word Count: 132 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on February 1, 2023 05:38:58Word Count: 237 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 31, 2023 19:39:46Word Count: 210 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 31, 2023 19:33:46Word Count: 229 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 31, 2023 15:20:35Word Count: 144 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 31, 2023 07:50:55Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 31, 2023 02:49:02Word Count: 95 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 20:23:03Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 18:59:00Word Count: 140 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 17:23:56I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 17:02:55Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 16:42:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 11:50:02I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 10:15:59Word Count: 101 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 05:45:28Word Count: 229 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 03:52:04Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 30, 2023 03:38:44Word Count: 136 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 17:36:28I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 16:07:05Word Count: 111 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 14:45:22I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 13:14:38Word Count: 83 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 13:03:37Word Count: 32 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 12:51:37I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 12:03:15Word Count: 182 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 09:36:09I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 09:14:48I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 29, 2023 04:35:17Word Count: 89 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 23:03:04I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 18:11:14I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 16:08:49I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 15:40:48Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 15:33:28I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 12:06:59Word Count: 111 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 11:27:58Word Count: 67 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 10:06:34I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 08:38:31I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 08:02:29Word Count: 190 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 07:26:08I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 05:13:43I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 04:39:21Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 01:32:34I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 00:39:12Word Count: 248 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 28, 2023 00:22:31Word Count: 128 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 18:59:19Word Count: 34 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 18:42:18Word Count: 78 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 16:22:53Word Count: 132 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 15:36:51Word Count: 191 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 12:41:04Word Count: 31 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 12:12:23Word Count: 141 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 09:10:36Word Count: 88 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 08:26:34Word Count: 149 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 07:48:33Word Count: 64 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 07:34:32I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 00:55:17Word Count: 195 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 00:52:56Word Count: 105 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 27, 2023 00:48:16I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 23:31:53Word Count: 240 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 23:26:13Word Count: 147 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 23:20:53Word Count: 148 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 20:08:39Word Count: 28 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 19:54:18Word Count: 79 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 19:24:17Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 18:29:55Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 18:21:14I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 26, 2023 14:51:05Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 25, 2023 17:10:26Word Count: 104 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 25, 2023 16:12:24Word Count: 144 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 25, 2023 05:40:39Word Count: 132 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 19:31:29Word Count: 107 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 19:25:49Word Count: 81 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 19:14:09I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 16:16:22Word Count: 55 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 14:55:58I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 13:19:15Word Count: 129 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 12:24:12Word Count: 99 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 12:05:32Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 11:03:09I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 11:01:49I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 09:33:46Word Count: 102 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 09:25:26Word Count: 55 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 09:19:45Word Count: 65 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 07:50:42Word Count: 112 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 24, 2023 07:50:42Word Count: 58 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 22:31:20I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 16:54:22Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 14:03:55Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 13:59:35Word Count: 128 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 07:13:59Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 06:05:56Word Count: 120 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 03:39:11Word Count: 90 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 23, 2023 02:20:47Word Count: 173 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 18:26:58I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 18:17:17Word Count: 205 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 17:23:35I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 16:53:34Word Count: 53 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 14:24:09Word Count: 25 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 14:18:48Word Count: 111 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 14:00:08I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 11:51:43Word Count: 178 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 10:12:19Word Count: 87 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 10:02:39Word Count: 11 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 09:33:58Word Count: 195 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 09:28:57I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 07:31:53Word Count: 85 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 07:29:13Word Count: 76 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 07:06:52I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 06:28:31Word Count: 152 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 06:22:10Word Count: 52 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 22, 2023 06:16:30Word Count: 26 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 23:56:16Word Count: 205 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 13:14:34Word Count: 215 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 13:00:34I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 09:14:44Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 08:59:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 07:44:21Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 21, 2023 04:23:33Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 16:45:25Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 13:30:37I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 12:28:55We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 122 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 12:04:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 10:16:50Word Count: 142 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 10:11:50Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 08:17:45Word Count: 70 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 20, 2023 06:27:20Word Count: 147 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 23:09:42Word Count: 131 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 21:52:19I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 18:41:12Word Count: 84 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 17:27:57Word Count: 107 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 17:19:37Word Count: 166 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 16:08:34I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 16:01:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 15:14:32Word Count: 64 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 15:01:12Word Count: 244 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:09:00Word Count: 131 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:06:40Word Count: 228 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:05:20Word Count: 92 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 10:00:20Word Count: 30 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 09:06:38Word Count: 239 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 08:34:57Word Count: 226 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:41:27Word Count: 160 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:29:47Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:20:46Word Count: 104 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 04:16:06I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 19, 2023 02:18:02Word Count: 13 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 21:40:11Word Count: 28 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 18:41:05I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 15:50:16I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 15:08:34Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 14:51:13Word Count: 245 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 11:36:46Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 11:26:05I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:57:44Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:48:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:29:23Word Count: 85 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 10:08:43Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 09:06:40Word Count: 17 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 18, 2023 07:43:59I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 17, 2023 22:41:36I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 17, 2023 19:13:28Word Count: 231 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 17, 2023 17:08:24I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 17, 2023 11:52:01I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 17, 2023 10:51:19Word Count: 32 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 20:43:06I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 19:46:44Word Count: 111 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 18:30:41Word Count: 63 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 16:18:33I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 13:32:26I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 13:28:26Word Count: 179 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 10:52:00Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 10:48:20Word Count: 91 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 10:28:19I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 03:07:22Word Count: 181 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 02:57:22Word Count: 181 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 02:56:02Word Count: 91 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 02:48:41I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 16, 2023 01:00:38Word Count: 82 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 15, 2023 16:29:10Word Count: 8 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 15, 2023 13:45:44I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 15, 2023 12:50:41I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 15, 2023 11:39:59Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 15, 2023 11:23:38I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 15, 2023 10:08:35Word Count: 223 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 22:43:09Word Count: 104 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 18:26:19I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 17:03:36Word Count: 177 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 16:46:36Word Count: 129 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 16:25:59Word Count: 32 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 16:14:39Word Count: 148 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 15:01:56Word Count: 202 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 12:30:30I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 14, 2023 10:15:45I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 22:10:57Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 21:10:35I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 18:28:49I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:32:24Word Count: 150 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:30:04Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:21:04Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 16:19:44Word Count: 134 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 15:38:01I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 13:49:16I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 13:46:36I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 07:43:22I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 06:40:40I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 02:31:09Word Count: 147 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 13, 2023 01:55:27Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 21:36:37Word Count: 19 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 20:35:15I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 20:03:13Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 19:59:13Word Count: 96 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 19:55:53Word Count: 222 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 15:03:42Word Count: 180 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 15:00:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 11:12:42Word Count: 88 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 03:17:23Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 01:13:17I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 00:35:56Word Count: 99 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 00:27:16Word Count: 238 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 12, 2023 00:20:55Word Count: 109 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 20:12:05Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 19:14:03Word Count: 234 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 18:48:22I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 12:47:50Word Count: 29 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 12:42:29Word Count: 137 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 10:02:23Word Count: 174 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 06:10:34Word Count: 123 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 05:00:51Word Count: 95 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 04:57:51Word Count: 154 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 04:38:50Word Count: 64 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 04:00:29I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 03:45:08I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 11, 2023 02:51:46I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 23:51:59I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 23:00:17Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 22:48:36Word Count: 144 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 17:09:03Word Count: 159 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 17:02:43Word Count: 180 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 16:20:21Word Count: 164 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 14:33:37I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 13:57:56We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 13:51:56Word Count: 221 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 13:46:16Word Count: 90 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 11:18:09Word Count: 96 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 11:08:29Word Count: 146 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 11:05:08Word Count: 99 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 10:43:48I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 10:26:27Word Count: 94 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 07:23:40Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 06:59:39I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 03:31:50Word Count: 52 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 03:13:50Word Count: 62 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 10, 2023 03:07:30I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 22:28:59Word Count: 199 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 22:20:42Word Count: 97 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 21:56:38Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 14:37:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 12:50:36Word Count: 115 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 12:01:07I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 11:15:45Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 11:07:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 09:00:19I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 07:51:37Word Count: 129 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 07:23:36I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 04:27:08I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 04:22:48Word Count: 157 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 04:11:08Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 03:35:06I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 01:21:21Word Count: 185 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 9, 2023 00:20:39Word Count: 245 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 22:08:13I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 21:01:11Word Count: 26 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 20:33:50Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 20:23:29Word Count: 128 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 20:07:09Word Count: 129 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:36:07Word Count: 58 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:29:47I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:10:46Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 19:03:06Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 18:57:46Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 18:49:06Word Count: 71 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 16:48:01Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 16:22:40Word Count: 67 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 16:14:00Word Count: 148 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 15:37:58Word Count: 78 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 15:17:37I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 14:06:55Word Count: 136 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 12:56:32Word Count: 141 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 12:49:52Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 11:03:22I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 10:46:01Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 10:44:01I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 06:48:12Word Count: 28 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 8, 2023 03:12:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 18:54:05Word Count: 139 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 18:05:03Word Count: 57 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 17:41:02Word Count: 109 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 14:27:55Word Count: 237 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 07:01:41I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 06:09:19Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 7, 2023 05:23:17Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 20:41:57Word Count: 110 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 17:48:50Word Count: 42 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 13:01:58I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 11:09:04Word Count: 42 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 09:01:40I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 00:28:00Word Count: 194 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 6, 2023 00:22:00Word Count: 76 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 22:20:35Word Count: 135 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 22:04:54Word Count: 106 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 21:54:14I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 21:00:52Word Count: 175 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 20:53:52Word Count: 158 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 18:22:46Word Count: 161 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 16:50:42Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 16:45:02I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 15:26:19Word Count: 56 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 14:34:37Word Count: 162 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 13:50:55I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 10:49:37Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 10:48:38Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 10:36:57Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 08:33:12Word Count: 35 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 06:22:47I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on January 5, 2023 03:30:40Word Count: 70 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 4, 2023 22:10:07Word Count: 62 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 4, 2023 07:51:18Word Count: 60 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 21:22:14Word Count: 238 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 19:12:29Word Count: 89 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 17:15:44I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 16:28:22Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 16:24:22Word Count: 175 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 16:18:02I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 15:25:00I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:49:18Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:46:38Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:40:38Word Count: 72 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 14:36:18Word Count: 110 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 12:02:12Word Count: 88 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 11:52:31Word Count: 154 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 10:53:09Word Count: 225 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 09:31:02Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 09:26:02Word Count: 139 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 09:21:22I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 3, 2023 01:18:44I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 19:15:30Word Count: 198 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 18:19:08Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 17:57:47Word Count: 168 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 16:44:04Word Count: 79 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 14:56:40I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 13:59:38Word Count: 98 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 13:52:57I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 13:06:56Word Count: 203 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 2, 2023 11:52:58Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 21:17:55Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 20:54:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 18:55:29Word Count: 101 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 15:55:22Word Count: 109 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 15:00:40Word Count: 57 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 14:46:00Word Count: 208 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:59:53Word Count: 68 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:21:32I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:18:11Word Count: 204 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 11:14:11Word Count: 79 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 09:04:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 07:33:00Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 07:17:20Word Count: 34 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 07:11:39Word Count: 85 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on January 1, 2023 03:02:09Word Count: 59 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:28:21Word Count: 59 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:20:01Word Count: 11 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:10:00Word Count: 11 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 23:00:40Word Count: 34 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 21:47:57Word Count: 8 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 19:55:53Word Count: 10 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 19:42:12Word Count: 53 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 18:56:50Word Count: 135 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 18:32:09I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 17:36:27Word Count: 126 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 13:07:57Word Count: 98 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 10:14:31Word Count: 19 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 10:05:50We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 225 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 31, 2022 07:05:43Word Count: 82 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 23:15:04Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 23:06:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 21:52:41Word Count: 228 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 21:46:01Word Count: 167 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 17:36:51Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 11:41:17I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 10:18:14Word Count: 248 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 10:15:14Word Count: 56 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 30, 2022 06:42:25Word Count: 38 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 22:38:46I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 20:41:22Word Count: 118 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 20:19:41Word Count: 6 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 17:43:15I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 15:21:50I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 04:38:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 29, 2022 04:31:01I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 20:49:22Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 20:00:20Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 19:58:40I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 18:56:37Word Count: 224 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 17:57:15Word Count: 121 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 16:48:12I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 13:50:25Word Count: 113 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 13:23:44Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 06:57:16Word Count: 59 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 05:06:32I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 28, 2022 02:18:45Word Count: 4 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 27, 2022 19:19:50Word Count: 151 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 27, 2022 01:58:42Word Count: 95 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 26, 2022 17:42:02Word Count: 33 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 26, 2022 16:44:00I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 26, 2022 15:13:17I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 26, 2022 12:04:50Word Count: 93 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 26, 2022 08:26:01Word Count: 37 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 26, 2022 00:37:29Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 25, 2022 23:47:47Word Count: 83 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 25, 2022 23:36:26I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 25, 2022 19:36:56Word Count: 101 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 25, 2022 10:39:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 25, 2022 09:11:31I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 24, 2022 16:19:32I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:51:54Word Count: 130 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:44:13Word Count: 84 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:33:13Word Count: 117 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 17:30:33I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 16:52:31I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 12:11:00Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 09:24:53Word Count: 147 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 06:16:05Word Count: 112 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 05:56:24Word Count: 25 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 23, 2022 01:07:25Word Count: 3 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 21:01:56I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 14:42:22Word Count: 207 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 12:48:18Word Count: 203 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 10:04:51Word Count: 112 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 09:35:50Word Count: 66 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 09:17:30Word Count: 231 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:50:08Word Count: 231 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:47:48Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:37:07Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:34:27Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 03:27:27Word Count: 46 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 22, 2022 00:20:39Word Count: 155 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 21, 2022 16:55:41I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 21, 2022 16:50:41Word Count: 115 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 21, 2022 00:34:39Word Count: 42 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 21, 2022 00:28:38I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 21, 2022 00:03:57Word Count: 161 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 23:54:17Word Count: 173 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 21:46:52Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 20:52:10I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 20:31:29Word Count: 122 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 19:08:46I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 18:52:46I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 17:15:42Word Count: 197 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 15:26:58Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:43:56I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:26:56Word Count: 143 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:24:36Word Count: 127 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 14:15:55Word Count: 94 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 13:18:53Word Count: 185 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 12:40:31Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 03:24:59Word Count: 6 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 03:22:39I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 02:36:37Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 02:23:37Word Count: 142 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 02:19:37Word Count: 149 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 20, 2022 01:19:54Word Count: 1 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 22:44:48Word Count: 40 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 20:44:03Word Count: 147 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 19:02:39I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 18:28:17Word Count: 235 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 18:10:57Word Count: 235 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 18:07:36I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 17:40:15Word Count: 75 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 17:14:54I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 16:57:54Word Count: 149 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 16:48:53I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 16:34:53I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 13:17:04Word Count: 90 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 12:44:23Word Count: 106 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 12:21:22Word Count: 127 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 07:36:31Word Count: 67 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 05:07:25Word Count: 77 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 04:45:44I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 19, 2022 04:39:44Word Count: 151 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 18, 2022 22:16:02Word Count: 61 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 18, 2022 21:33:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 18, 2022 20:24:38Word Count: 114 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 18, 2022 13:43:43Word Count: 94 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 18, 2022 13:33:03Word Count: 67 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 18, 2022 06:15:06I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 20:54:19I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 18:07:13Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 17:51:54Word Count: 73 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 17:19:31Word Count: 125 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 14:49:25Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 14:15:04Word Count: 29 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 14:05:04Word Count: 107 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 13:56:03I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 12:35:00Word Count: 124 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 12:27:20I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 09:09:32I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 05:07:03Word Count: 221 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 05:03:23I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 01:28:02Word Count: 226 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 17, 2022 01:01:42Word Count: 98 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 20:44:30I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 18:27:05I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 17:53:24I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 17:02:02Word Count: 140 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 16:18:40I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 13:41:34I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 08:51:43Word Count: 100 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 08:42:03Word Count: 179 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 06:00:37Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 04:15:53Word Count: 171 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 16, 2022 03:10:10Word Count: 148 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 22:00:49Word Count: 234 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 19:08:21Word Count: 176 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 19:04:20Word Count: 109 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 18:42:40Word Count: 151 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 18:10:18I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 16:57:35Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 11:06:20I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 08:36:34Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 07:25:11Word Count: 69 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 07:15:30Word Count: 84 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 06:36:29Word Count: 11 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 05:38:26We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept. Word Count: 199 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 05:02:05Word Count: 15 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 04:50:24Word Count: 149 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 04:39:04I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 15, 2022 04:37:44Word Count: 104 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 21:22:05Word Count: 107 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 20:53:04I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 19:29:35I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:53:29Word Count: 132 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:42:49I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:29:08Word Count: 68 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 16:18:48Word Count: 140 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 15:52:47Word Count: 216 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 12:41:59I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 11:51:38Word Count: 188 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 11:37:57Word Count: 89 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 09:19:52I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 08:39:10Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 06:51:46I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 03:37:58Word Count: 146 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 02:18:35Word Count: 86 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 01:35:14Word Count: 82 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 01:28:54Word Count: 50 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 14, 2022 01:19:33I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 21:47:45Word Count: 146 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 21:40:25Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 19:53:55Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 19:41:14I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 17:10:48Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 16:41:47Word Count: 144 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 15:12:03Word Count: 114 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 12:38:17Word Count: 60 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 09:16:29Word Count: 219 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 08:40:07I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 05:33:00Word Count: 102 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 05:18:40Word Count: 99 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 05:17:40Word Count: 241 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 04:45:59Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 04:42:58Word Count: 230 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 04:41:38Word Count: 166 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 03:31:36Word Count: 28 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 03:17:55Word Count: 60 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 13, 2022 01:01:30Word Count: 4 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 23:19:26Word Count: 64 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 22:31:05I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 22:18:24Word Count: 94 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 17:33:36Word Count: 130 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 17:16:36Word Count: 91 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 16:34:54Word Count: 180 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 15:52:33Word Count: 80 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 14:04:49Word Count: 127 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 12:33:05Word Count: 136 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 12:18:25Word Count: 40 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 10:21:00Word Count: 102 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 12, 2022 05:48:30Word Count: 158 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 11, 2022 12:26:24Word Count: 81 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 11, 2022 09:23:37Word Count: 121 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 11, 2022 08:56:56Word Count: 105 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 11, 2022 08:31:55Word Count: 80 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 11, 2022 06:16:10Word Count: 164 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 11, 2022 01:56:40Word Count: 110 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 21:25:10I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 18:07:26I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 18:04:26Word Count: 160 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 17:13:44I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 16:32:03I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 13:21:15Word Count: 199 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 13:10:55Word Count: 91 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 12:53:14Word Count: 153 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 12:42:13I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 09:26:26Word Count: 178 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 08:11:43Word Count: 68 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 07:04:40Word Count: 65 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 07:00:40Word Count: 98 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 05:09:56Word Count: 237 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 10, 2022 00:59:07Word Count: 243 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 20:31:56Word Count: 163 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 20:24:16I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 16:11:03Word Count: 249 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 16:09:03Word Count: 232 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 16:03:43Word Count: 160 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 15:40:42Word Count: 106 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 15:24:41I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 13:56:38I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 12:05:33Word Count: 207 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 11:49:32Word Count: 121 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 9, 2022 05:23:57Word Count: 38 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 17:49:10I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 17:21:29I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 15:01:24Word Count: 195 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 13:55:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 13:34:20Word Count: 173 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 13:19:20Word Count: 101 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:52:59Word Count: 58 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:46:18I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:30:18Word Count: 96 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:19:37Word Count: 106 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:14:17Word Count: 165 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 12:13:17Word Count: 50 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 11:45:56Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 8, 2022 10:51:54Word Count: 115 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 23:47:08Word Count: 148 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 22:21:25I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 16:55:07Word Count: 210 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 16:39:26Word Count: 102 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 16:14:25Word Count: 37 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 14:58:22Word Count: 228 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 10:16:51I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 09:49:50Word Count: 103 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 09:42:10I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 06:26:22Word Count: 144 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 05:59:01Word Count: 123 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 05:43:20I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 7, 2022 00:28:48I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 21:32:21Word Count: 105 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 21:16:20Word Count: 169 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 21:06:41I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 20:17:58Word Count: 37 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:44:45I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:43:05Word Count: 200 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:39:05Word Count: 93 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 16:06:44Word Count: 22 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 15:08:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 14:55:01Word Count: 41 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 12:21:55Word Count: 97 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 11:37:53I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 08:55:47I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 05:37:39I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 04:10:15Word Count: 183 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 6, 2022 04:05:15I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 19:26:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 16:46:51I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 16:06:30I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 11:44:59Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 11:24:19Word Count: 133 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 11:18:18Word Count: 98 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 08:45:33Word Count: 72 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 06:43:08Word Count: 43 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 06:34:47Word Count: 204 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 05:55:45I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 04:07:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 00:36:52Word Count: 83 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 5, 2022 00:26:32Word Count: 12 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 23:15:49I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 21:27:05Word Count: 216 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 21:23:04I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 16:20:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 15:33:13Word Count: 235 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 15:25:32Word Count: 44 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 15:15:32Word Count: 60 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 13:30:48I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 11:52:45Word Count: 222 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 10:59:22Word Count: 205 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 10:40:42Word Count: 71 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 08:22:57I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 05:52:51I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 04:58:49Word Count: 152 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 04:48:49Word Count: 123 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 4, 2022 04:01:07I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 18:51:47Word Count: 137 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 18:44:06Word Count: 13 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 15:52:12I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 14:50:50Word Count: 85 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 14:14:49Word Count: 240 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 10:47:21Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 3, 2022 10:35:21I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 21:11:52I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 17:52:25Word Count: 209 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 17:49:25I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 14:58:58Word Count: 154 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 14:46:38I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 12:23:13I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 11:12:30Word Count: 201 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 11:05:30Word Count: 81 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:56:43I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:29:22I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:21:42Word Count: 217 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 07:14:02I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 05:19:37Word Count: 86 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 05:15:37Word Count: 179 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 04:56:17Word Count: 185 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 2, 2022 01:48:09Word Count: 130 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 23:41:46I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 22:43:41Word Count: 78 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 20:43:16I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 20:26:56Word Count: 131 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 17:24:28Word Count: 170 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 17:10:48I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 13:24:22Word Count: 108 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 11:56:39Word Count: 61 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 10:47:36Word Count: 157 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 07:39:28Word Count: 1 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 07:34:48I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on December 1, 2022 02:05:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 22:23:25Word Count: 145 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 21:06:22I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 19:17:17Word Count: 239 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 19:12:17Word Count: 202 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 18:30:15Word Count: 129 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do. I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 18:11:55Word Count: 93 Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.
Commented by /u/inat_bot in /r/INAT on November 30, 2022 17:57:54I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully findin
Word Count: 35 Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again. Attempts to get around this automoderation of the rules will result in a BAN.
Commented by /u/inat_bot in /r/INAT on February 7, 2023 12:50:51